Add gas tank valve (#19830)

This commit is contained in:
Slava0135
2023-09-05 20:20:05 +03:00
committed by GitHub
parent b1eeb07da9
commit 81388f77ed
4 changed files with 96 additions and 20 deletions

View File

@@ -32,24 +32,26 @@ namespace Content.Server.Atmos.Components
public IPlayingAudioStream? ConnectStream;
public IPlayingAudioStream? DisconnectStream;
[DataField("air")] public GasMixture Air { get; set; } = new();
[DataField("air"), ViewVariables(VVAccess.ReadWrite)]
public GasMixture Air { get; set; } = new();
/// <summary>
/// Pressure at which tank should be considered 'low' such as for internals.
/// </summary>
[DataField("tankLowPressure")]
public float TankLowPressure { get; set; } = DefaultLowPressure;
[DataField("tankLowPressure"), ViewVariables(VVAccess.ReadWrite)]
public float TankLowPressure = DefaultLowPressure;
/// <summary>
/// Distributed pressure.
/// </summary>
[DataField("outputPressure")]
public float OutputPressure { get; set; } = DefaultOutputPressure;
[DataField("outputPressure"), ViewVariables(VVAccess.ReadWrite)]
public float OutputPressure = DefaultOutputPressure;
/// <summary>
/// Tank is connected to internals.
/// </summary>
[ViewVariables] public bool IsConnected => User != null;
[ViewVariables]
public bool IsConnected => User != null;
[ViewVariables]
public EntityUid? User;
@@ -64,28 +66,47 @@ namespace Content.Server.Atmos.Components
/// <summary>
/// Pressure at which tanks start leaking.
/// </summary>
[DataField("tankLeakPressure")]
public float TankLeakPressure { get; set; } = 30 * Atmospherics.OneAtmosphere;
[DataField("tankLeakPressure"), ViewVariables(VVAccess.ReadWrite)]
public float TankLeakPressure = 30 * Atmospherics.OneAtmosphere;
/// <summary>
/// Pressure at which tank spills all contents into atmosphere.
/// </summary>
[DataField("tankRupturePressure")]
public float TankRupturePressure { get; set; } = 40 * Atmospherics.OneAtmosphere;
[DataField("tankRupturePressure"), ViewVariables(VVAccess.ReadWrite)]
public float TankRupturePressure = 40 * Atmospherics.OneAtmosphere;
/// <summary>
/// Base 3x3 explosion.
/// </summary>
[DataField("tankFragmentPressure")]
public float TankFragmentPressure { get; set; } = 50 * Atmospherics.OneAtmosphere;
[DataField("tankFragmentPressure"), ViewVariables(VVAccess.ReadWrite)]
public float TankFragmentPressure = 50 * Atmospherics.OneAtmosphere;
/// <summary>
/// Increases explosion for each scale kPa above threshold.
/// </summary>
[DataField("tankFragmentScale")]
public float TankFragmentScale { get; set; } = 2 * Atmospherics.OneAtmosphere;
[DataField("tankFragmentScale"), ViewVariables(VVAccess.ReadWrite)]
public float TankFragmentScale = 2 * Atmospherics.OneAtmosphere;
[DataField("toggleAction", required: true)]
public InstantAction ToggleAction = new();
/// <summary>
/// Valve to release gas from tank
/// </summary>
[DataField("isValveOpen"), ViewVariables(VVAccess.ReadWrite)]
public bool IsValveOpen = false;
/// <summary>
/// Gas release rate in L/s
/// </summary>
[DataField("valveOutputRate"), ViewVariables(VVAccess.ReadWrite)]
public float ValveOutputRate = 100f;
[DataField("valveSound"), ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier ValveSound =
new SoundCollectionSpecifier("valveSqueak")
{
Params = AudioParams.Default.WithVolume(-5f),
};
}
}

View File

@@ -1,3 +1,4 @@
using System.Numerics;
using Content.Server.Atmos.Components;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
@@ -15,6 +16,9 @@ using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Content.Shared.Verbs;
using Robust.Shared.Physics.Systems;
namespace Content.Server.Atmos.EntitySystems
{
@@ -28,6 +32,8 @@ namespace Content.Server.Atmos.EntitySystems
[Dependency] private readonly SharedContainerSystem _containers = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly IRobustRandom _random = default!;
private const float TimerDelay = 0.5f;
private float _timer = 0f;
@@ -45,6 +51,7 @@ namespace Content.Server.Atmos.EntitySystems
SubscribeLocalEvent<GasTankComponent, GasTankToggleInternalsMessage>(OnGasTankToggleInternals);
SubscribeLocalEvent<GasTankComponent, GasAnalyzerScanEvent>(OnAnalyzed);
SubscribeLocalEvent<GasTankComponent, PriceCalculationEvent>(OnGasTankPrice);
SubscribeLocalEvent<GasTankComponent, GetVerbsEvent<AlternativeVerb>>(OnGetAlternativeVerb);
}
private void OnGasShutdown(EntityUid uid, GasTankComponent component, ComponentShutdown args)
@@ -103,6 +110,7 @@ namespace Content.Server.Atmos.EntitySystems
args.PushMarkup(Loc.GetString("comp-gas-tank-examine", ("pressure", Math.Round(component.Air?.Pressure ?? 0))));
if (component.IsConnected)
args.PushMarkup(Loc.GetString("comp-gas-tank-connected"));
args.PushMarkup(Loc.GetString(component.IsValveOpen ? "comp-gas-tank-examine-open-valve" : "comp-gas-tank-examine-closed-valve"));
}
private void OnActionToggle(EntityUid uid, GasTankComponent component, ToggleActionEvent args)
@@ -123,27 +131,50 @@ namespace Content.Server.Atmos.EntitySystems
if (_timer < TimerDelay) return;
_timer -= TimerDelay;
foreach (var gasTank in EntityManager.EntityQuery<GasTankComponent>())
var query = EntityQueryEnumerator<GasTankComponent>();
while (query.MoveNext(out var uid, out var gasTank))
{
if (gasTank.IsValveOpen && !gasTank.IsLowPressure)
{
ReleaseGas(uid, gasTank);
}
if (gasTank.CheckUser)
{
gasTank.CheckUser = false;
if (Transform(gasTank.Owner).ParentUid != gasTank.User)
if (Transform(uid).ParentUid != gasTank.User)
{
DisconnectFromInternals(gasTank);
continue;
}
}
if (gasTank.Air != null)
{
_atmosphereSystem.React(gasTank.Air, gasTank);
}
CheckStatus(gasTank);
if (_ui.IsUiOpen(gasTank.Owner, SharedGasTankUiKey.Key))
if (_ui.IsUiOpen(uid, SharedGasTankUiKey.Key))
{
UpdateUserInterface(gasTank);
}
}
}
private void ReleaseGas(EntityUid uid, GasTankComponent component)
{
var removed = RemoveAirVolume(component, component.ValveOutputRate * TimerDelay);
var environment = _atmosphereSystem.GetContainingMixture(uid, false, true);
if (environment != null)
{
_atmosphereSystem.Merge(environment, removed);
}
var impulse = removed.TotalMoles * removed.Temperature;
_physics.ApplyLinearImpulse(uid, _random.NextAngle().ToWorldVec() * impulse);
_physics.ApplyAngularImpulse(uid, _random.NextFloat(-3f, 3f));
_audioSys.PlayPvs(component.RuptureSound, uid);
}
private void ToggleInternals(GasTankComponent component)
{
if (component.IsConnected)
@@ -183,7 +214,7 @@ namespace Content.Server.Atmos.EntitySystems
public bool CanConnectToInternals(GasTankComponent component)
{
var internals = GetInternalsComponent(component);
return internals != null && internals.BreathToolEntity != null;
return internals != null && internals.BreathToolEntity != null && !component.IsValveOpen;
}
public void ConnectToInternals(GasTankComponent component)
@@ -330,5 +361,21 @@ namespace Content.Server.Atmos.EntitySystems
{
args.Price += _atmosphereSystem.GetPrice(component.Air);
}
private void OnGetAlternativeVerb(EntityUid uid, GasTankComponent component, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanAccess || !args.CanInteract || args.Hands == null)
return;
args.Verbs.Add(new AlternativeVerb()
{
Text = component.IsValveOpen ? Loc.GetString("comp-gas-tank-close-valve") : Loc.GetString("comp-gas-tank-open-valve"),
Act = () =>
{
component.IsValveOpen = !component.IsValveOpen;
_audioSys.PlayPvs(component.ValveSound, uid);
},
Disabled = component.IsConnected,
});
}
}
}

View File

@@ -260,7 +260,7 @@ public sealed class GasCanisterSystem : EntitySystem
return;
// Check the used item is valid...
if (!HasComp<GasTankComponent>(args.Used))
if (!TryComp<GasTankComponent>(args.Used, out var gasTank) || gasTank.IsValveOpen)
return;
// Preventing inserting a tank since if its locked you cant remove it.

View File

@@ -6,6 +6,10 @@ comp-gas-tank-examine = Pressure: [color=orange]{PRESSURE($pressure)}[/color].
# Examine text when internals are active.
comp-gas-tank-connected = It's connected to an external component.
# Examine text when valve is open or closed.
comp-gas-tank-examine-open-valve = Gas release valve is [color=red]open[/color].
comp-gas-tank-examine-closed-valve = Gas release valve is [color=green]closed[/color].
## ControlVerb
control-verb-open-control-panel-text = Open Control Panel
@@ -17,3 +21,7 @@ gas-tank-window-tank-pressure-text = Pressure: {$tankPressure} kPA
gas-tank-window-internal-text = Internals: {$status}
gas-tank-window-internal-connected = [color=green]Connected[/color]
gas-tank-window-internal-disconnected = [color=red]Disconnected[/color]
## Valve
comp-gas-tank-open-valve = Open Valve
comp-gas-tank-close-valve = Close Valve