Add gas tank valve (#19830)
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@@ -32,24 +32,26 @@ namespace Content.Server.Atmos.Components
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public IPlayingAudioStream? ConnectStream;
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public IPlayingAudioStream? DisconnectStream;
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[DataField("air")] public GasMixture Air { get; set; } = new();
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[DataField("air"), ViewVariables(VVAccess.ReadWrite)]
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public GasMixture Air { get; set; } = new();
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/// <summary>
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/// Pressure at which tank should be considered 'low' such as for internals.
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/// </summary>
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[DataField("tankLowPressure")]
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public float TankLowPressure { get; set; } = DefaultLowPressure;
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[DataField("tankLowPressure"), ViewVariables(VVAccess.ReadWrite)]
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public float TankLowPressure = DefaultLowPressure;
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/// <summary>
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/// Distributed pressure.
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/// </summary>
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[DataField("outputPressure")]
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public float OutputPressure { get; set; } = DefaultOutputPressure;
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[DataField("outputPressure"), ViewVariables(VVAccess.ReadWrite)]
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public float OutputPressure = DefaultOutputPressure;
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/// <summary>
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/// Tank is connected to internals.
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/// </summary>
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[ViewVariables] public bool IsConnected => User != null;
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[ViewVariables]
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public bool IsConnected => User != null;
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[ViewVariables]
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public EntityUid? User;
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@@ -64,28 +66,47 @@ namespace Content.Server.Atmos.Components
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/// <summary>
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/// Pressure at which tanks start leaking.
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/// </summary>
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[DataField("tankLeakPressure")]
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public float TankLeakPressure { get; set; } = 30 * Atmospherics.OneAtmosphere;
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[DataField("tankLeakPressure"), ViewVariables(VVAccess.ReadWrite)]
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public float TankLeakPressure = 30 * Atmospherics.OneAtmosphere;
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/// <summary>
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/// Pressure at which tank spills all contents into atmosphere.
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/// </summary>
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[DataField("tankRupturePressure")]
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public float TankRupturePressure { get; set; } = 40 * Atmospherics.OneAtmosphere;
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[DataField("tankRupturePressure"), ViewVariables(VVAccess.ReadWrite)]
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public float TankRupturePressure = 40 * Atmospherics.OneAtmosphere;
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/// <summary>
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/// Base 3x3 explosion.
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/// </summary>
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[DataField("tankFragmentPressure")]
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public float TankFragmentPressure { get; set; } = 50 * Atmospherics.OneAtmosphere;
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[DataField("tankFragmentPressure"), ViewVariables(VVAccess.ReadWrite)]
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public float TankFragmentPressure = 50 * Atmospherics.OneAtmosphere;
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/// <summary>
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/// Increases explosion for each scale kPa above threshold.
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/// </summary>
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[DataField("tankFragmentScale")]
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public float TankFragmentScale { get; set; } = 2 * Atmospherics.OneAtmosphere;
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[DataField("tankFragmentScale"), ViewVariables(VVAccess.ReadWrite)]
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public float TankFragmentScale = 2 * Atmospherics.OneAtmosphere;
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[DataField("toggleAction", required: true)]
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public InstantAction ToggleAction = new();
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/// <summary>
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/// Valve to release gas from tank
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/// </summary>
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[DataField("isValveOpen"), ViewVariables(VVAccess.ReadWrite)]
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public bool IsValveOpen = false;
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/// <summary>
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/// Gas release rate in L/s
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/// </summary>
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[DataField("valveOutputRate"), ViewVariables(VVAccess.ReadWrite)]
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public float ValveOutputRate = 100f;
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[DataField("valveSound"), ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier ValveSound =
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new SoundCollectionSpecifier("valveSqueak")
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{
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Params = AudioParams.Default.WithVolume(-5f),
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};
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}
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}
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