Add gas tank valve (#19830)

This commit is contained in:
Slava0135
2023-09-05 20:20:05 +03:00
committed by GitHub
parent b1eeb07da9
commit 81388f77ed
4 changed files with 96 additions and 20 deletions

View File

@@ -32,24 +32,26 @@ namespace Content.Server.Atmos.Components
public IPlayingAudioStream? ConnectStream;
public IPlayingAudioStream? DisconnectStream;
[DataField("air")] public GasMixture Air { get; set; } = new();
[DataField("air"), ViewVariables(VVAccess.ReadWrite)]
public GasMixture Air { get; set; } = new();
/// <summary>
/// Pressure at which tank should be considered 'low' such as for internals.
/// </summary>
[DataField("tankLowPressure")]
public float TankLowPressure { get; set; } = DefaultLowPressure;
[DataField("tankLowPressure"), ViewVariables(VVAccess.ReadWrite)]
public float TankLowPressure = DefaultLowPressure;
/// <summary>
/// Distributed pressure.
/// </summary>
[DataField("outputPressure")]
public float OutputPressure { get; set; } = DefaultOutputPressure;
[DataField("outputPressure"), ViewVariables(VVAccess.ReadWrite)]
public float OutputPressure = DefaultOutputPressure;
/// <summary>
/// Tank is connected to internals.
/// </summary>
[ViewVariables] public bool IsConnected => User != null;
[ViewVariables]
public bool IsConnected => User != null;
[ViewVariables]
public EntityUid? User;
@@ -64,28 +66,47 @@ namespace Content.Server.Atmos.Components
/// <summary>
/// Pressure at which tanks start leaking.
/// </summary>
[DataField("tankLeakPressure")]
public float TankLeakPressure { get; set; } = 30 * Atmospherics.OneAtmosphere;
[DataField("tankLeakPressure"), ViewVariables(VVAccess.ReadWrite)]
public float TankLeakPressure = 30 * Atmospherics.OneAtmosphere;
/// <summary>
/// Pressure at which tank spills all contents into atmosphere.
/// </summary>
[DataField("tankRupturePressure")]
public float TankRupturePressure { get; set; } = 40 * Atmospherics.OneAtmosphere;
[DataField("tankRupturePressure"), ViewVariables(VVAccess.ReadWrite)]
public float TankRupturePressure = 40 * Atmospherics.OneAtmosphere;
/// <summary>
/// Base 3x3 explosion.
/// </summary>
[DataField("tankFragmentPressure")]
public float TankFragmentPressure { get; set; } = 50 * Atmospherics.OneAtmosphere;
[DataField("tankFragmentPressure"), ViewVariables(VVAccess.ReadWrite)]
public float TankFragmentPressure = 50 * Atmospherics.OneAtmosphere;
/// <summary>
/// Increases explosion for each scale kPa above threshold.
/// </summary>
[DataField("tankFragmentScale")]
public float TankFragmentScale { get; set; } = 2 * Atmospherics.OneAtmosphere;
[DataField("tankFragmentScale"), ViewVariables(VVAccess.ReadWrite)]
public float TankFragmentScale = 2 * Atmospherics.OneAtmosphere;
[DataField("toggleAction", required: true)]
public InstantAction ToggleAction = new();
/// <summary>
/// Valve to release gas from tank
/// </summary>
[DataField("isValveOpen"), ViewVariables(VVAccess.ReadWrite)]
public bool IsValveOpen = false;
/// <summary>
/// Gas release rate in L/s
/// </summary>
[DataField("valveOutputRate"), ViewVariables(VVAccess.ReadWrite)]
public float ValveOutputRate = 100f;
[DataField("valveSound"), ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier ValveSound =
new SoundCollectionSpecifier("valveSqueak")
{
Params = AudioParams.Default.WithVolume(-5f),
};
}
}