Choose correct state when rendering entities (#36409)
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@@ -102,7 +102,7 @@ public sealed class EntityPainter
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var frames = stateCount / entity.Sprite.GetLayerDirectionCount(layer);
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var target = direction * frames;
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var targetY = target / statesX;
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var targetX = target % statesY;
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var targetX = target % statesX;
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return (targetX * rsi.Size.X, targetY * rsi.Size.Y, rsi.Size.X, rsi.Size.Y);
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}
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