Merge pull request #1999 from DrSmugleaf/tile-adjacent-extensions

Add extension methods for getting adjacent tiles randomly and to offset coordinates in a direction
This commit is contained in:
Víctor Aguilera Puerto
2020-09-02 00:37:26 +02:00
committed by GitHub
3 changed files with 109 additions and 40 deletions

View File

@@ -6,7 +6,9 @@ using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Movement; using Content.Server.GameObjects.Components.Movement;
using Content.Shared.Chemistry; using Content.Shared.Chemistry;
using Content.Shared.GameObjects.EntitySystems; using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Maps;
using Content.Shared.Physics; using Content.Shared.Physics;
using Content.Shared.Utility;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems; using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects; using Robust.Server.Interfaces.GameObjects;
@@ -338,43 +340,6 @@ namespace Content.Server.GameObjects.Components.Fluids
} }
} }
// TODO: Move the below to SnapGrid?
/// <summary>
/// Will yield a random direction until none are left
/// </summary>
/// <returns></returns>
private static IEnumerable<Direction> RandomDirections()
{
var directions = new[]
{
Direction.East,
Direction.SouthEast,
Direction.South,
Direction.SouthWest,
Direction.West,
Direction.NorthWest,
Direction.North,
Direction.NorthEast,
};
var robustRandom = IoCManager.Resolve<IRobustRandom>();
var n = directions.Length;
while (n > 1)
{
n--;
var k = robustRandom.Next(n + 1);
var value = directions[k];
directions[k] = directions[n];
directions[n] = value;
}
foreach (var direction in directions)
{
yield return direction;
}
}
/// <summary> /// <summary>
/// Tries to get an adjacent coordinate to overflow to, unless it is blocked by a wall on the /// Tries to get an adjacent coordinate to overflow to, unless it is blocked by a wall on the
/// same tile or the tile is empty /// same tile or the tile is empty
@@ -389,9 +354,13 @@ namespace Content.Server.GameObjects.Components.Fluids
var mapGrid = _mapManager.GetGrid(Owner.Transform.GridID); var mapGrid = _mapManager.GetGrid(Owner.Transform.GridID);
if (!Owner.Transform.GridPosition.Offset(direction).TryGetTileRef(out var tile))
{
return false;
}
// If space return early, let that spill go out into the void // If space return early, let that spill go out into the void
var tileRef = mapGrid.GetTileRef(Owner.Transform.GridPosition.Offset(direction.ToVec())); if (tile.Value.Tile.IsEmpty)
if (tileRef.Tile.IsEmpty)
{ {
return false; return false;
} }
@@ -432,7 +401,7 @@ namespace Content.Server.GameObjects.Components.Fluids
/// <returns>Enumerable of the puddles found or to be created</returns> /// <returns>Enumerable of the puddles found or to be created</returns>
private IEnumerable<Func<PuddleComponent>> GetAllAdjacentOverflow() private IEnumerable<Func<PuddleComponent>> GetAllAdjacentOverflow()
{ {
foreach (var direction in RandomDirections()) foreach (var direction in SharedDirectionExtensions.RandomDirections())
{ {
if (TryGetAdjacentOverflow(direction, out var puddle)) if (TryGetAdjacentOverflow(direction, out var puddle))
{ {

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@@ -1,5 +1,6 @@
#nullable enable #nullable enable
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Physics; using Content.Shared.Physics;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map; using Robust.Shared.Interfaces.Map;
@@ -59,6 +60,11 @@ namespace Content.Shared.Maps
return tile; return tile;
} }
public static bool TryGetTileRef(this GridCoordinates coordinates, [NotNullWhen(true)] out TileRef? turf)
{
return (turf = coordinates.GetTileRef()) != null;
}
/// <summary> /// <summary>
/// Helper that returns all entities in a turf. /// Helper that returns all entities in a turf.
/// </summary> /// </summary>
@@ -92,6 +98,11 @@ namespace Content.Shared.Maps
return false; return false;
} }
public static GridCoordinates GridPosition(this TileRef turf)
{
return new GridCoordinates(turf.X, turf.Y, turf.GridIndex);
}
/// <summary> /// <summary>
/// Creates a box the size of a tile, at the same position in the world as the tile. /// Creates a box the size of a tile, at the same position in the world as the tile.
/// </summary> /// </summary>

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@@ -0,0 +1,89 @@
using System.Collections.Generic;
using Content.Shared.Maps;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Shared.Utility
{
public static class SharedDirectionExtensions
{
/// <summary>
/// Gets random directions until none are left
/// </summary>
/// <returns>An enumerable of the directions.</returns>
public static IEnumerable<Direction> RandomDirections()
{
var directions = new[]
{
Direction.East,
Direction.SouthEast,
Direction.South,
Direction.SouthWest,
Direction.West,
Direction.NorthWest,
Direction.North,
Direction.NorthEast,
};
var robustRandom = IoCManager.Resolve<IRobustRandom>();
var n = directions.Length;
while (n > 1)
{
n--;
var k = robustRandom.Next(n + 1);
var value = directions[k];
directions[k] = directions[n];
directions[n] = value;
}
foreach (var direction in directions)
{
yield return direction;
}
}
/// <summary>
/// Gets tiles in random directions from the given one.
/// </summary>
/// <returns>An enumerable of the adjacent tiles.</returns>
public static IEnumerable<TileRef> AdjacentTilesRandom(this TileRef tile, bool ignoreSpace = false)
{
return tile.GridPosition().AdjacentTilesRandom(ignoreSpace);
}
/// <summary>
/// Gets tiles in random directions from the given one.
/// </summary>
/// <returns>An enumerable of the adjacent tiles.</returns>
public static IEnumerable<TileRef> AdjacentTilesRandom(this GridCoordinates coordinates, bool ignoreSpace = false)
{
var mapManager = IoCManager.Resolve<IMapManager>();
foreach (var direction in RandomDirections())
{
var adjacent = coordinates.Offset(direction).GetTileRef();
if (adjacent == null)
{
continue;
}
if (ignoreSpace && adjacent.Value.Tile.IsEmpty)
{
continue;
}
yield return adjacent.Value;
}
}
public static GridCoordinates Offset(this GridCoordinates coordinates, Direction direction)
{
return coordinates.Offset(direction.ToVec());
}
}
}