cham projector fixes/rewrite (#27111)
* cant disguise to thing in a container * copy cigarette visualiser * prevent aghost throwing an error * make disguises die in space * fuck it rewrite it to not use polymorph * fix action troll * oop * add vebr * add access to the components * 2/3 * fix * relay damage from disguise to user * fix integrity * :trollface: * :trollface: * m * kill integrity * fix a bug * review * remove them from component * relay flash effect to the disguise * fix icon being weird * change method since multiple systems cant handle same network event * :trollface: * actually network Disguise real --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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using Content.Shared.Polymorph.Systems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Polymorph.Components;
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/// <summary>
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/// Added to a player when they use a chameleon projector.
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/// Handles making them invisible and revealing when damaged enough or switching hands.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedChameleonProjectorSystem))]
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[AutoGenerateComponentState]
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public sealed partial class ChameleonDisguisedComponent : Component
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{
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/// <summary>
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/// The disguise entity parented to the player.
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/// </summary>
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[DataField, AutoNetworkedField]
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public EntityUid Disguise;
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/// <summary>
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/// For client, whether the user's sprite was previously visible or not.
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/// </summary>
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[DataField]
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public bool WasVisible;
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}
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