Resolving Wizard casting recall on nuke disk making it impossible to disarm (#38661)

* Resolving Wizard Recall on Nuke disk making it impossible to disarm
- Adding a DisarmBomb case to nuke status update loop
- Changing a few methods and parameters to properly follow formatting standards
- Updating some names to follow camelCase

* Updating missed tag

* Reverting DataField change

Should prevent this preventative bugfix being a breaking change.
This commit is contained in:
Andrew Malcolm O'Neill
2025-07-02 21:50:22 +01:00
committed by GitHub
parent a6c58aba12
commit 80d733a152
2 changed files with 17 additions and 10 deletions

View File

@@ -56,7 +56,7 @@ namespace Content.Server.Nuke
/// How long a user must wait to disarm the bomb.
/// </summary>
[DataField("disarmDoafterLength")]
public float DisarmDoafterLength = 30.0f;
public float DisarmDoAfterLength = 30.0f;
[DataField("alertLevelOnActivate")] public string AlertLevelOnActivate = default!;
[DataField("alertLevelOnDeactivate")] public string AlertLevelOnDeactivate = default!;