Resolving Wizard casting recall on nuke disk making it impossible to disarm (#38661)
* Resolving Wizard Recall on Nuke disk making it impossible to disarm - Adding a DisarmBomb case to nuke status update loop - Changing a few methods and parameters to properly follow formatting standards - Updating some names to follow camelCase * Updating missed tag * Reverting DataField change Should prevent this preventative bugfix being a breaking change.
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@@ -56,7 +56,7 @@ namespace Content.Server.Nuke
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/// How long a user must wait to disarm the bomb.
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/// </summary>
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[DataField("disarmDoafterLength")]
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public float DisarmDoafterLength = 30.0f;
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public float DisarmDoAfterLength = 30.0f;
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[DataField("alertLevelOnActivate")] public string AlertLevelOnActivate = default!;
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[DataField("alertLevelOnDeactivate")] public string AlertLevelOnDeactivate = default!;
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