Add restart round command test (#1897)

This commit is contained in:
DrSmugleaf
2020-08-25 15:26:33 +02:00
committed by GitHub
parent 5583801047
commit 80940a8d8a
2 changed files with 63 additions and 1 deletions

View File

@@ -0,0 +1,62 @@
using System.Threading.Tasks;
using Content.Server.GameTicking;
using Content.Server.Interfaces.GameTicking;
using NUnit.Framework;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests.Commands
{
[TestFixture]
[TestOf(typeof(NewRoundCommand))]
public class RestartRoundTest : ContentIntegrationTest
{
[Test]
[TestCase(true)]
[TestCase(false)]
public async Task RestartRoundAfterStart(bool lobbyEnabled)
{
var server = StartServer();
await server.WaitIdleAsync();
var gameTicker = server.ResolveDependency<IGameTicker>();
var configManager = server.ResolveDependency<IConfigurationManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
await server.WaitRunTicks(30);
GameTick tickBeforeRestart = default;
server.Assert(() =>
{
configManager.SetCVar("game.lobbyenabled", lobbyEnabled);
Assert.That(gameTicker.RunLevel, Is.EqualTo(GameRunLevel.InRound));
tickBeforeRestart = entityManager.CurrentTick;
var command = new NewRoundCommand();
command.Execute(null, null, new string[] { });
if (lobbyEnabled)
{
Assert.That(gameTicker.RunLevel, Is.Not.EqualTo(GameRunLevel.InRound));
}
});
await server.WaitIdleAsync();
await server.WaitRunTicks(5);
server.Assert(() =>
{
var tickAfterRestart = entityManager.CurrentTick;
Assert.That(tickBeforeRestart < tickAfterRestart);
});
await server.WaitRunTicks(60);
}
}
}