Block emotes for sleeping (#32779)
* Block emotes * typing issue * Update Content.Shared/Bed/Sleep/SleepingSystem.cs Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com>
This commit is contained in:
@@ -2,6 +2,7 @@ using Content.Shared.Actions;
|
|||||||
using Content.Shared.Buckle.Components;
|
using Content.Shared.Buckle.Components;
|
||||||
using Content.Shared.Damage;
|
using Content.Shared.Damage;
|
||||||
using Content.Shared.Damage.ForceSay;
|
using Content.Shared.Damage.ForceSay;
|
||||||
|
using Content.Shared.Emoting;
|
||||||
using Content.Shared.Examine;
|
using Content.Shared.Examine;
|
||||||
using Content.Shared.Eye.Blinding.Systems;
|
using Content.Shared.Eye.Blinding.Systems;
|
||||||
using Content.Shared.IdentityManagement;
|
using Content.Shared.IdentityManagement;
|
||||||
@@ -61,6 +62,7 @@ public sealed partial class SleepingSystem : EntitySystem
|
|||||||
|
|
||||||
SubscribeLocalEvent<ForcedSleepingComponent, ComponentInit>(OnInit);
|
SubscribeLocalEvent<ForcedSleepingComponent, ComponentInit>(OnInit);
|
||||||
SubscribeLocalEvent<SleepingComponent, UnbuckleAttemptEvent>(OnUnbuckleAttempt);
|
SubscribeLocalEvent<SleepingComponent, UnbuckleAttemptEvent>(OnUnbuckleAttempt);
|
||||||
|
SubscribeLocalEvent<SleepingComponent, EmoteAttemptEvent>(OnEmoteAttempt);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnUnbuckleAttempt(Entity<SleepingComponent> ent, ref UnbuckleAttemptEvent args)
|
private void OnUnbuckleAttempt(Entity<SleepingComponent> ent, ref UnbuckleAttemptEvent args)
|
||||||
@@ -310,6 +312,14 @@ public sealed partial class SleepingSystem : EntitySystem
|
|||||||
Wake((ent, ent.Comp));
|
Wake((ent, ent.Comp));
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Prevents the use of emote actions while sleeping
|
||||||
|
/// </summary>
|
||||||
|
public void OnEmoteAttempt(Entity<SleepingComponent> ent, ref EmoteAttemptEvent args)
|
||||||
|
{
|
||||||
|
args.Cancel();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user