ECS cluster nades (#6368)
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133
Content.Server/Explosion/EntitySystems/ClusterGrenadeSystem.cs
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133
Content.Server/Explosion/EntitySystems/ClusterGrenadeSystem.cs
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using System;
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using Content.Server.Explosion.Components;
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using Content.Server.Flash.Components;
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using Content.Server.Throwing;
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using Content.Shared.Explosion;
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using Content.Shared.Interaction;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Random;
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namespace Content.Server.Explosion.EntitySystems;
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public sealed class ClusterGrenadeSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly TriggerSystem _trigger = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ClusterGrenadeComponent, ComponentInit>(OnClugInit);
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SubscribeLocalEvent<ClusterGrenadeComponent, ComponentStartup>(OnClugStartup);
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SubscribeLocalEvent<ClusterGrenadeComponent, InteractUsingEvent>(OnClugUsing);
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SubscribeLocalEvent<ClusterGrenadeComponent, UseInHandEvent>(OnClugUse);
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}
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private void OnClugInit(EntityUid uid, ClusterGrenadeComponent component, ComponentInit args)
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{
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component.GrenadesContainer = _container.EnsureContainer<Container>(uid, "cluster-flash");
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}
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private void OnClugStartup(EntityUid uid, ClusterGrenadeComponent component, ComponentStartup args)
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{
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if (component.FillPrototype != null)
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{
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component.UnspawnedCount = Math.Max(0, component.MaxGrenades - component.GrenadesContainer.ContainedEntities.Count);
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UpdateAppearance(component);
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}
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}
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private void OnClugUsing(EntityUid uid, ClusterGrenadeComponent component, InteractUsingEvent args)
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{
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if (args.Handled) return;
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// TODO: Should use whitelist.
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if (component.GrenadesContainer.ContainedEntities.Count >= component.MaxGrenades ||
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!HasComp<FlashOnTriggerComponent>(args.Used))
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return;
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component.GrenadesContainer.Insert(args.Used);
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UpdateAppearance(component);
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args.Handled = true;
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}
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private void OnClugUse(EntityUid uid, ClusterGrenadeComponent component, UseInHandEvent args)
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{
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if (component.CountDown || (component.GrenadesContainer.ContainedEntities.Count + component.UnspawnedCount) <= 0)
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return;
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// TODO: Should be an Update loop
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uid.SpawnTimer((int) (component.Delay * 1000), () =>
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{
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if (Deleted(component.Owner))
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return;
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component.CountDown = true;
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var delay = 20;
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var grenadesInserted = component.GrenadesContainer.ContainedEntities.Count + component.UnspawnedCount;
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var thrownCount = 0;
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var segmentAngle = 360 / grenadesInserted;
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while (TryGetGrenade(component, out var grenade))
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{
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var angleMin = segmentAngle * thrownCount;
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var angleMax = segmentAngle * (thrownCount + 1);
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var angle = Angle.FromDegrees(_random.Next(angleMin, angleMax));
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// var distance = random.NextFloat() * _throwDistance;
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delay += _random.Next(550, 900);
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thrownCount++;
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// TODO: Suss out throw strength
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grenade.TryThrow(angle.ToVec().Normalized * component.ThrowDistance);
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grenade.SpawnTimer(delay, () =>
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{
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if ((!EntityManager.EntityExists(grenade) ? EntityLifeStage.Deleted : MetaData(grenade).EntityLifeStage) >= EntityLifeStage.Deleted)
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return;
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_trigger.Trigger(grenade, args.User);
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});
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}
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EntityManager.DeleteEntity(uid);
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});
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args.Handled = true;
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}
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private bool TryGetGrenade(ClusterGrenadeComponent component, out EntityUid grenade)
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{
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grenade = default;
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if (component.UnspawnedCount > 0)
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{
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component.UnspawnedCount--;
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grenade = EntityManager.SpawnEntity(component.FillPrototype, Transform(component.Owner).MapPosition);
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return true;
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}
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if (component.GrenadesContainer.ContainedEntities.Count > 0)
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{
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grenade = component.GrenadesContainer.ContainedEntities[0];
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// This shouldn't happen but you never know.
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if (!component.GrenadesContainer.Remove(grenade))
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return false;
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return true;
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}
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return false;
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}
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private void UpdateAppearance(ClusterGrenadeComponent component)
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{
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if (!TryComp<AppearanceComponent>(component.Owner, out var appearance)) return;
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appearance.SetData(ClusterGrenadeVisuals.GrenadesCounter, component.GrenadesContainer.ContainedEntities.Count + component.UnspawnedCount);
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}
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}
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