Fix connecting to a server with the lobby enabled.
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@@ -195,11 +195,11 @@ namespace Content.Client
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var inputMan = IoCManager.Resolve<IInputManager>();
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var inputMan = IoCManager.Resolve<IInputManager>();
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ContentContexts.SetupContexts(inputMan.Contexts);
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ContentContexts.SetupContexts(inputMan.Contexts);
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IoCManager.Resolve<IGameHud>().Initialize();
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IoCManager.Resolve<IClientNotifyManager>().Initialize();
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IoCManager.Resolve<IClientNotifyManager>().Initialize();
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IoCManager.Resolve<IClientGameTicker>().Initialize();
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IoCManager.Resolve<IClientGameTicker>().Initialize();
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IoCManager.Resolve<IOverlayManager>().AddOverlay(new ParallaxOverlay());
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IoCManager.Resolve<IOverlayManager>().AddOverlay(new ParallaxOverlay());
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IoCManager.Resolve<IChatManager>().Initialize();
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IoCManager.Resolve<IChatManager>().Initialize();
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IoCManager.Resolve<IGameHud>().Initialize();
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}
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}
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public override void Update(ModUpdateLevel level, float frameTime)
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public override void Update(ModUpdateLevel level, float frameTime)
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@@ -178,7 +178,7 @@ namespace Content.Client.GameTicking
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_tutorialButton = null;
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_tutorialButton = null;
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}
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}
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_gameHud.RootControl?.Parent.RemoveChild(_gameHud.RootControl);
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_gameHud.RootControl.Parent?.RemoveChild(_gameHud.RootControl);
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_tickerState = TickerState.InLobby;
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_tickerState = TickerState.InLobby;
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