Make grinder use item slots (& misc eject-button changes) (#7197)
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@@ -1,14 +1,8 @@
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using Content.Client.Message;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.PDA;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.PDA
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{
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@@ -35,12 +29,12 @@ namespace Content.Client.PDA
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_menu.EjectIdButton.OnPressed += _ =>
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{
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SendMessage(new PDAEjectIDMessage());
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SendMessage(new ItemSlotButtonPressedEvent(PDAComponent.PDAIdSlotId));
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};
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_menu.EjectPenButton.OnPressed += _ =>
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{
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SendMessage(new PDAEjectPenMessage());
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SendMessage(new ItemSlotButtonPressedEvent(PDAComponent.PDAPenSlotId));
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};
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_menu.ActivateUplinkButton.OnPressed += _ =>
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