Make grinder use item slots (& misc eject-button changes) (#7197)
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@@ -1,9 +1,7 @@
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using Content.Client.Traitor.Uplink;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Nuke;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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namespace Content.Client.Nuke
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{
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@@ -37,7 +35,7 @@ namespace Content.Client.Nuke
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_menu.EjectButton.OnPressed += _ =>
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{
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SendMessage(new NukeEjectMessage());
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SendMessage(new ItemSlotButtonPressedEvent(SharedNukeComponent.NukeDiskSlotId));
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};
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_menu.AnchorButton.OnPressed += _ =>
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{
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