From 1186552629ac4234354dbabc370233fc8b3d309e Mon Sep 17 00:00:00 2001 From: DrSmugleaf Date: Tue, 1 Sep 2020 21:49:32 +0200 Subject: [PATCH] Add an entire nullable to buckle --- Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs | 2 +- Content.Server/GameObjects/Components/Strap/StrapComponent.cs | 1 - 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs b/Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs index 275cf751bd..8e42c59e96 100644 --- a/Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs +++ b/Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs @@ -162,7 +162,7 @@ namespace Content.Server.GameObjects.Components.Buckle } } - private bool CanBuckle(IEntity user, IEntity to, [MaybeNullWhen(false)] out StrapComponent strap) + private bool CanBuckle(IEntity? user, IEntity to, [MaybeNullWhen(false)] out StrapComponent strap) { strap = null; diff --git a/Content.Server/GameObjects/Components/Strap/StrapComponent.cs b/Content.Server/GameObjects/Components/Strap/StrapComponent.cs index 45a6346ada..aea6e759e2 100644 --- a/Content.Server/GameObjects/Components/Strap/StrapComponent.cs +++ b/Content.Server/GameObjects/Components/Strap/StrapComponent.cs @@ -7,7 +7,6 @@ using Content.Shared.Interfaces.GameObjects.Components; using Content.Shared.Utility; using Robust.Server.GameObjects; using Robust.Shared.GameObjects; -using Robust.Shared.GameObjects.Systems; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Localization; using Robust.Shared.Serialization;