ECS OnUseTimerTrigger (#6369)

This commit is contained in:
metalgearsloth
2022-01-29 22:45:50 +11:00
committed by GitHub
parent dfa4277e47
commit 803d6056d8
3 changed files with 40 additions and 28 deletions

View File

@@ -1,34 +1,11 @@
using System; using Robust.Shared.GameObjects;
using Content.Server.Explosion.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Trigger;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Explosion.Components namespace Content.Server.Explosion.Components
{ {
[RegisterComponent] [RegisterComponent, ComponentProtoName("OnUseTimerTrigger")]
public class OnUseTimerTriggerComponent : Component, IUse public class OnUseTimerTriggerComponent : Component
{ {
public override string Name => "OnUseTimerTrigger"; [DataField("delay")] public float Delay = 0f;
[DataField("delay")]
private float _delay = 0f;
// TODO: Need to split this out so it's a generic "OnUseTimerTrigger" component.
public void Trigger(EntityUid user)
{
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out AppearanceComponent? appearance))
appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Primed);
EntitySystem.Get<TriggerSystem>().HandleTimerTrigger(TimeSpan.FromSeconds(_delay), Owner, user);
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
Trigger(eventArgs.User);
return true;
}
} }
} }

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@@ -0,0 +1,32 @@
using System;
using Content.Server.Explosion.Components;
using Content.Shared.Interaction;
using Content.Shared.Trigger;
using Robust.Shared.GameObjects;
namespace Content.Server.Explosion.EntitySystems;
public sealed partial class TriggerSystem
{
private void InitializeOnUse()
{
SubscribeLocalEvent<OnUseTimerTriggerComponent, UseInHandEvent>(OnTimerUse);
}
private void OnTimerUse(EntityUid uid, OnUseTimerTriggerComponent component, UseInHandEvent args)
{
if (args.Handled) return;
Trigger(uid, args.User, component);
args.Handled = true;
}
// TODO: Need to split this out so it's a generic "OnUseTimerTrigger" component.
private void Trigger(EntityUid uid, EntityUid user, OnUseTimerTriggerComponent component)
{
if (TryComp<AppearanceComponent>(uid, out var appearance))
appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Primed);
HandleTimerTrigger(TimeSpan.FromSeconds(component.Delay), uid, user);
}
}

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@@ -35,7 +35,7 @@ namespace Content.Server.Explosion.EntitySystems
} }
[UsedImplicitly] [UsedImplicitly]
public sealed class TriggerSystem : EntitySystem public sealed partial class TriggerSystem : EntitySystem
{ {
[Dependency] private readonly ExplosionSystem _explosions = default!; [Dependency] private readonly ExplosionSystem _explosions = default!;
[Dependency] private readonly FlashSystem _flashSystem = default!; [Dependency] private readonly FlashSystem _flashSystem = default!;
@@ -43,6 +43,9 @@ namespace Content.Server.Explosion.EntitySystems
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
InitializeOnUse();
SubscribeLocalEvent<TriggerOnCollideComponent, StartCollideEvent>(HandleCollide); SubscribeLocalEvent<TriggerOnCollideComponent, StartCollideEvent>(HandleCollide);
SubscribeLocalEvent<DeleteOnTriggerComponent, TriggerEvent>(HandleDeleteTrigger); SubscribeLocalEvent<DeleteOnTriggerComponent, TriggerEvent>(HandleDeleteTrigger);