ECS OnUseTimerTrigger (#6369)

This commit is contained in:
metalgearsloth
2022-01-29 22:45:50 +11:00
committed by GitHub
parent dfa4277e47
commit 803d6056d8
3 changed files with 40 additions and 28 deletions

View File

@@ -1,34 +1,11 @@
using System;
using Content.Server.Explosion.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Trigger;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Explosion.Components
{
[RegisterComponent]
public class OnUseTimerTriggerComponent : Component, IUse
[RegisterComponent, ComponentProtoName("OnUseTimerTrigger")]
public class OnUseTimerTriggerComponent : Component
{
public override string Name => "OnUseTimerTrigger";
[DataField("delay")]
private float _delay = 0f;
// TODO: Need to split this out so it's a generic "OnUseTimerTrigger" component.
public void Trigger(EntityUid user)
{
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out AppearanceComponent? appearance))
appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Primed);
EntitySystem.Get<TriggerSystem>().HandleTimerTrigger(TimeSpan.FromSeconds(_delay), Owner, user);
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
Trigger(eventArgs.User);
return true;
}
[DataField("delay")] public float Delay = 0f;
}
}