Fix Hands Crash (#122)
* Fixed sprite issues with construction system (Thanks PJB!). * Storage and Hands Systems now subscribe to Transform Parent changes, and will keep their containers in sync. * Add check in Interaction System to prevent processing client-side entities on the server.
This commit is contained in:
committed by
Pieter-Jan Briers
parent
4720182cf4
commit
8038ebe37d
@@ -1,7 +1,9 @@
|
||||
using System.Collections.Generic;
|
||||
using SS14.Server.Interfaces.Player;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.EntitySystemMessages;
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
@@ -15,42 +17,72 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
EntityQuery = new TypeEntityQuery(typeof(ServerStorageComponent));
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void SubscribeEvents()
|
||||
{
|
||||
base.SubscribeEvents();
|
||||
|
||||
SubscribeEvent<EntParentChangedMessage>(HandleParentChanged);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var entity in RelevantEntities)
|
||||
{
|
||||
var storageComp = entity.GetComponent<ServerStorageComponent>();
|
||||
CheckSubscribedEntities(entity);
|
||||
}
|
||||
}
|
||||
|
||||
// We have to cache the set of sessions because Unsubscribe modifies the original.
|
||||
_sessionCache.Clear();
|
||||
_sessionCache.AddRange(storageComp.SubscribedSessions);
|
||||
private static void HandleParentChanged(object sender, EntitySystemMessage message)
|
||||
{
|
||||
if(!(sender is IEntity childEntity))
|
||||
return;
|
||||
|
||||
if (_sessionCache.Count == 0)
|
||||
if(!(message is EntParentChangedMessage msg))
|
||||
return;
|
||||
|
||||
var oldParentEntity = msg.OldParent;
|
||||
|
||||
if(oldParentEntity == null || !oldParentEntity.IsValid())
|
||||
return;
|
||||
|
||||
if (oldParentEntity.TryGetComponent(out ServerStorageComponent storageComp))
|
||||
{
|
||||
storageComp.Remove(childEntity);
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckSubscribedEntities(IEntity entity)
|
||||
{
|
||||
var storageComp = entity.GetComponent<ServerStorageComponent>();
|
||||
|
||||
// We have to cache the set of sessions because Unsubscribe modifies the original.
|
||||
_sessionCache.Clear();
|
||||
_sessionCache.AddRange(storageComp.SubscribedSessions);
|
||||
|
||||
if (_sessionCache.Count == 0)
|
||||
return;
|
||||
|
||||
var storagePos = entity.Transform.WorldPosition;
|
||||
var storageMap = entity.Transform.MapID;
|
||||
|
||||
foreach (var session in _sessionCache)
|
||||
{
|
||||
var attachedEntity = session.AttachedEntity;
|
||||
|
||||
// The component manages the set of sessions, so this invalid session should be removed soon.
|
||||
if (attachedEntity == null || !attachedEntity.IsValid())
|
||||
continue;
|
||||
|
||||
var storagePos = entity.Transform.WorldPosition;
|
||||
var storageMap = entity.Transform.MapID;
|
||||
if (storageMap != attachedEntity.Transform.MapID)
|
||||
continue;
|
||||
|
||||
foreach (var session in _sessionCache)
|
||||
var distanceSquared = (storagePos - attachedEntity.Transform.WorldPosition).LengthSquared;
|
||||
if (distanceSquared > InteractionSystem.INTERACTION_RANGE_SQUARED)
|
||||
{
|
||||
var attachedEntity = session.AttachedEntity;
|
||||
|
||||
// The component manages the set of sessions, so this invalid session should be removed soon.
|
||||
if (attachedEntity == null || !attachedEntity.IsValid())
|
||||
continue;
|
||||
|
||||
if(storageMap != attachedEntity.Transform.MapID)
|
||||
continue;
|
||||
|
||||
var distanceSquared = (storagePos - attachedEntity.Transform.WorldPosition).LengthSquared;
|
||||
if (distanceSquared > InteractionSystem.INTERACTION_RANGE_SQUARED)
|
||||
{
|
||||
storageComp.UnsubscribeSession(session);
|
||||
}
|
||||
storageComp.UnsubscribeSession(session);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user