Fix Hands Crash (#122)

* Fixed sprite issues with construction system (Thanks PJB!).

* Storage and Hands Systems now subscribe to Transform Parent changes, and will keep their containers in sync.

* Add check in Interaction System to prevent processing client-side entities on the server.
This commit is contained in:
Acruid
2018-11-11 11:32:05 -08:00
committed by Pieter-Jan Briers
parent 4720182cf4
commit 8038ebe37d
11 changed files with 108 additions and 38 deletions

View File

@@ -18,7 +18,7 @@ namespace Content.Server.GameObjects
}
}
public void EquippedToSlot(ContainerSlot slot)
public void EquippedToSlot()
{
foreach (var component in Owner.GetAllComponents<ISpriteRenderableComponent>())
{