Fix player rolling agent and operative at the same time (#23568)
Update NukeopsRuleSystem.cs Probably fix the double pick bug by removing the picked agent from the Operative list
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@@ -713,6 +713,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
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{
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nukeOp = _random.PickAndTake(medPrefList);
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everyone.Remove(nukeOp);
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prefList.Remove(nukeOp);
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Logger.InfoS("preset", "Insufficient preferred nukeop commanders, picking an agent");
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}
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