power check for firelocks, atmos monitor power cycle should now alert
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@@ -160,6 +160,8 @@ namespace Content.Server.Atmos.Monitor.Systems
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var air = _atmosphereSystem.GetContainingMixture(uid, true);
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var air = _atmosphereSystem.GetContainingMixture(uid, true);
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component.TileGas = air;
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component.TileGas = air;
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}
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}
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Alert(uid, component.LastAlarmState);
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}
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}
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}
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}
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}
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}
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@@ -1,6 +1,7 @@
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using Content.Server.Atmos.Monitor.Components;
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using Content.Server.Atmos.Monitor.Components;
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using Content.Server.Atmos.Monitor.Systems;
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using Content.Server.Atmos.Monitor.Systems;
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using Content.Server.Doors.Components;
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using Content.Server.Doors.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Atmos.Monitor;
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using Content.Shared.Atmos.Monitor;
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using Content.Shared.Doors;
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using Content.Shared.Doors;
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using Content.Shared.Doors.Components;
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using Content.Shared.Doors.Components;
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@@ -76,6 +77,9 @@ namespace Content.Server.Doors.Systems
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private void OnBeforeDoorAutoclose(EntityUid uid, FirelockComponent component, BeforeDoorAutoCloseEvent args)
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private void OnBeforeDoorAutoclose(EntityUid uid, FirelockComponent component, BeforeDoorAutoCloseEvent args)
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{
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{
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if (!this.IsPowered(uid, EntityManager))
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args.Cancel();
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// Make firelocks autoclose, but only if the last alarm type it
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// Make firelocks autoclose, but only if the last alarm type it
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// remembers was a danger. This is to prevent people from
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// remembers was a danger. This is to prevent people from
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// flooding hallways with endless bad air/fire.
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// flooding hallways with endless bad air/fire.
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