Make pricing system aware of SpawnItemsOnUseComponent (#13626)
* Make appraisal tool aware of SpawnItemsOnUseComponent * Move to SpawnItemsOnUseSystem
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@@ -3,7 +3,6 @@ using Content.Server.Administration;
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using Content.Server.Body.Systems;
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using Content.Server.Cargo.Components;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Stack;
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using Content.Shared.Administration;
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using Content.Shared.Body.Components;
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using Content.Shared.Chemistry.Reagent;
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@@ -88,6 +87,9 @@ public sealed class PricingSystem : EntitySystem
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private void CalculateMobPrice(EntityUid uid, MobPriceComponent component, ref PriceCalculationEvent args)
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{
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if (args.Handled)
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return;
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if (!TryComp<BodyComponent>(uid, out var body) || !TryComp<MobStateComponent>(uid, out var state))
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{
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Logger.ErrorS("pricing", $"Tried to get the mob price of {ToPrettyString(uid)}, which has no {nameof(BodyComponent)} and no {nameof(MobStateComponent)}.");
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@@ -106,6 +108,9 @@ public sealed class PricingSystem : EntitySystem
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private void CalculateStackPrice(EntityUid uid, StackPriceComponent component, ref PriceCalculationEvent args)
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{
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if (args.Handled)
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return;
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if (!TryComp<StackComponent>(uid, out var stack))
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{
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Logger.ErrorS("pricing", $"Tried to get the stack price of {ToPrettyString(uid)}, which has no {nameof(StackComponent)}.");
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@@ -117,6 +122,9 @@ public sealed class PricingSystem : EntitySystem
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private void CalculateSolutionPrice(EntityUid uid, SolutionContainerManagerComponent component, ref PriceCalculationEvent args)
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{
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if (args.Handled)
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return;
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var price = 0f;
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foreach (var solution in component.Solutions.Values)
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@@ -133,6 +141,9 @@ public sealed class PricingSystem : EntitySystem
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private void CalculateStaticPrice(EntityUid uid, StaticPriceComponent component, ref PriceCalculationEvent args)
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{
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if (args.Handled)
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return;
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args.Price += component.Price;
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}
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@@ -187,6 +198,9 @@ public sealed class PricingSystem : EntitySystem
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var ev = new PriceCalculationEvent();
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RaiseLocalEvent(uid, ref ev);
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if (ev.Handled)
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return ev.Price;
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//TODO: Add an OpaqueToAppraisal component or similar for blocking the recursive descent into containers, or preventing material pricing.
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if (TryComp<MaterialComponent>(uid, out var material) && !HasComp<StackPriceComponent>(uid))
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@@ -249,5 +263,10 @@ public struct PriceCalculationEvent
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/// </summary>
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public double Price = 0;
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/// <summary>
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/// Whether this event was already handled.
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/// </summary>
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public bool Handled = false;
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public PriceCalculationEvent() { }
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}
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@@ -12,7 +12,6 @@ namespace Content.Server.Storage.Components
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/// <summary>
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/// The list of entities to spawn, with amounts and orGroups.
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/// </summary>
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/// <returns></returns>
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[DataField("items", required: true)]
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public List<EntitySpawnEntry> Items = new();
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@@ -25,7 +24,6 @@ namespace Content.Server.Storage.Components
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/// <summary>
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/// How many uses before the item should delete itself.
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/// </summary>
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/// <returns></returns>
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[DataField("uses")]
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public int Uses = 1;
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}
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@@ -1,12 +1,15 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Cargo.Systems;
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using Content.Server.Storage.Components;
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using Content.Shared.Database;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Storage;
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using Robust.Shared.Audio;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using static Content.Shared.Storage.EntitySpawnCollection;
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namespace Content.Server.Storage.EntitySystems
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{
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@@ -14,13 +17,47 @@ namespace Content.Server.Storage.EntitySystems
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly PricingSystem _pricing = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SpawnItemsOnUseComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<SpawnItemsOnUseComponent, PriceCalculationEvent>(CalculatePrice, before: new[] { typeof(PricingSystem) });
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}
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private void CalculatePrice(EntityUid uid, SpawnItemsOnUseComponent component, ref PriceCalculationEvent args)
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{
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var ungrouped = CollectOrGroups(component.Items, out var orGroups);
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foreach (var entry in ungrouped)
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{
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var protUid = Spawn(entry.PrototypeId, MapCoordinates.Nullspace);
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// Calculate the average price of the possible spawned items
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args.Price += _pricing.GetPrice(protUid) * entry.SpawnProbability * entry.GetAmount(getAverage: true);
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EntityManager.DeleteEntity(protUid);
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}
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foreach (var group in orGroups)
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{
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foreach (var entry in group.Entries)
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{
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var protUid = Spawn(entry.PrototypeId, MapCoordinates.Nullspace);
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// Calculate the average price of the possible spawned items
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args.Price += _pricing.GetPrice(protUid) *
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(entry.SpawnProbability / group.CumulativeProbability) *
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entry.GetAmount(getAverage: true);
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EntityManager.DeleteEntity(protUid);
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}
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}
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args.Handled = true;
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}
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private void OnUseInHand(EntityUid uid, SpawnItemsOnUseComponent component, UseInHandEvent args)
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@@ -29,7 +66,7 @@ namespace Content.Server.Storage.EntitySystems
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return;
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var coords = Transform(args.User).Coordinates;
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var spawnEntities = EntitySpawnCollection.GetSpawns(component.Items, _random);
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var spawnEntities = GetSpawns(component.Items, _random);
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EntityUid? entityToPlaceInHands = null;
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foreach (var proto in spawnEntities)
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@@ -50,7 +87,7 @@ namespace Content.Server.Storage.EntitySystems
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if (entityToPlaceInHands != null)
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{
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_handsSystem.PickupOrDrop(args.User, entityToPlaceInHands.Value);
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_hands.PickupOrDrop(args.User, entityToPlaceInHands.Value);
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}
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}
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}
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@@ -1,6 +1,6 @@
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using Robust.Shared.Prototypes;
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using System.Linq;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Storage;
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@@ -62,7 +62,7 @@ public struct EntitySpawnEntry
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public static class EntitySpawnCollection
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{
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private sealed class OrGroup
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public sealed class OrGroup
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{
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public List<EntitySpawnEntry> Entries { get; set; } = new();
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public float CumulativeProbability { get; set; } = 0f;
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@@ -84,34 +84,16 @@ public static class EntitySpawnCollection
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IoCManager.Resolve(ref random);
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var spawned = new List<string?>();
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var orGroupedSpawns = new Dictionary<string, OrGroup>();
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var ungrouped = CollectOrGroups(entries, out var orGroupedSpawns);
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// collect groups together, create singular items that pass probability
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foreach (var entry in entries)
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foreach (var entry in ungrouped)
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{
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// Handle "Or" groups
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if (!string.IsNullOrEmpty(entry.GroupId))
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{
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if (!orGroupedSpawns.TryGetValue(entry.GroupId, out OrGroup? orGroup))
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{
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orGroup = new();
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orGroupedSpawns.Add(entry.GroupId, orGroup);
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}
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orGroup.Entries.Add(entry);
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orGroup.CumulativeProbability += entry.SpawnProbability;
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continue;
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}
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// else
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// Check random spawn
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// ReSharper disable once CompareOfFloatsByEqualityOperator
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if (entry.SpawnProbability != 1f && !random.Prob(entry.SpawnProbability)) continue;
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if (entry.SpawnProbability != 1f && !random.Prob(entry.SpawnProbability))
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continue;
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var amount = entry.Amount;
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if (entry.MaxAmount > amount)
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amount = random.Next(amount, entry.MaxAmount);
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var amount = (int) entry.GetAmount(random);
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for (var i = 0; i < amount; i++)
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{
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@@ -119,25 +101,25 @@ public static class EntitySpawnCollection
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}
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}
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// handle orgroup spawns
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foreach (var spawnValue in orGroupedSpawns.Values)
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// Handle OrGroup spawns
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foreach (var spawnValue in orGroupedSpawns)
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{
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// For each group use the added cumulative probability to roll a double in that range
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double diceRoll = random.NextDouble() * spawnValue.CumulativeProbability;
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var diceRoll = random.NextDouble() * spawnValue.CumulativeProbability;
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// Add the entry's spawn probability to this value, if equals or lower, spawn item, otherwise continue to next item.
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var cumulative = 0.0;
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foreach (var entry in spawnValue.Entries)
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{
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cumulative += entry.SpawnProbability;
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if (diceRoll > cumulative) continue;
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if (diceRoll > cumulative)
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continue;
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// Dice roll succeeded, add item and break loop
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var amount = (int) entry.GetAmount(random);
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var amount = entry.Amount;
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if (entry.MaxAmount > amount)
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amount = random.Next(amount, entry.MaxAmount);
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for (var index = 0; index < amount; index++)
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for (var i = 0; i < amount; i++)
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{
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spawned.Add(entry.PrototypeId);
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}
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@@ -148,4 +130,58 @@ public static class EntitySpawnCollection
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return spawned;
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}
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/// <summary>
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/// Collects all entries that belong together in an OrGroup, and then returns the leftover ungrouped entries.
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/// </summary>
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/// <param name="entries">A list of entries that will be collected into OrGroups.</param>
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/// <param name="orGroups">A list of entries collected into OrGroups.</param>
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/// <returns>A list of entries that are not in an OrGroup.</returns>
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public static List<EntitySpawnEntry> CollectOrGroups(IEnumerable<EntitySpawnEntry> entries, out List<OrGroup> orGroups)
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{
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var ungrouped = new List<EntitySpawnEntry>();
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var orGroupsDict = new Dictionary<string, OrGroup>();
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foreach (var entry in entries)
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{
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// If the entry is in a group, collect it into an OrGroup. Otherwise just add it to a list of ungrouped
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// entries.
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if (!string.IsNullOrEmpty(entry.GroupId))
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{
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// Create a new OrGroup if necessary
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if (!orGroupsDict.TryGetValue(entry.GroupId, out var orGroup))
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{
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orGroup = new OrGroup();
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orGroupsDict.Add(entry.GroupId, orGroup);
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}
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orGroup.Entries.Add(entry);
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orGroup.CumulativeProbability += entry.SpawnProbability;
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}
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else
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{
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ungrouped.Add(entry);
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}
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}
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// We don't really need the group IDs anymore, so just return the values as a list
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orGroups = orGroupsDict.Values.ToList();
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return ungrouped;
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}
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public static double GetAmount(this EntitySpawnEntry entry, IRobustRandom? random = null, bool getAverage = false)
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{
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// Max amount is less or equal than amount, so just return the amount
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if (entry.MaxAmount <= entry.Amount)
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return entry.Amount;
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// If we want the average, just calculate the expected amount
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if (getAverage)
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return (entry.Amount + entry.MaxAmount) / 2.0;
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// Otherwise get a random value in between
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IoCManager.Resolve(ref random);
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return random.Next(entry.Amount, entry.MaxAmount);
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}
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}
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@@ -247,8 +247,6 @@
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- id: FoodTinMREOpen
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sound:
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path: /Audio/Items/can_open3.ogg
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- type: StaticPrice
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price: 50
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- type: entity
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