Make pricing system aware of SpawnItemsOnUseComponent (#13626)
* Make appraisal tool aware of SpawnItemsOnUseComponent * Move to SpawnItemsOnUseSystem
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@@ -1,12 +1,15 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Cargo.Systems;
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using Content.Server.Storage.Components;
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using Content.Shared.Database;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Storage;
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using Robust.Shared.Audio;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using static Content.Shared.Storage.EntitySpawnCollection;
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namespace Content.Server.Storage.EntitySystems
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{
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@@ -14,13 +17,47 @@ namespace Content.Server.Storage.EntitySystems
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly PricingSystem _pricing = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SpawnItemsOnUseComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<SpawnItemsOnUseComponent, PriceCalculationEvent>(CalculatePrice, before: new[] { typeof(PricingSystem) });
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}
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private void CalculatePrice(EntityUid uid, SpawnItemsOnUseComponent component, ref PriceCalculationEvent args)
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{
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var ungrouped = CollectOrGroups(component.Items, out var orGroups);
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foreach (var entry in ungrouped)
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{
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var protUid = Spawn(entry.PrototypeId, MapCoordinates.Nullspace);
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// Calculate the average price of the possible spawned items
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args.Price += _pricing.GetPrice(protUid) * entry.SpawnProbability * entry.GetAmount(getAverage: true);
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EntityManager.DeleteEntity(protUid);
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}
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foreach (var group in orGroups)
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{
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foreach (var entry in group.Entries)
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{
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var protUid = Spawn(entry.PrototypeId, MapCoordinates.Nullspace);
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// Calculate the average price of the possible spawned items
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args.Price += _pricing.GetPrice(protUid) *
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(entry.SpawnProbability / group.CumulativeProbability) *
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entry.GetAmount(getAverage: true);
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EntityManager.DeleteEntity(protUid);
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}
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}
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args.Handled = true;
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}
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private void OnUseInHand(EntityUid uid, SpawnItemsOnUseComponent component, UseInHandEvent args)
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@@ -29,7 +66,7 @@ namespace Content.Server.Storage.EntitySystems
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return;
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var coords = Transform(args.User).Coordinates;
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var spawnEntities = EntitySpawnCollection.GetSpawns(component.Items, _random);
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var spawnEntities = GetSpawns(component.Items, _random);
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EntityUid? entityToPlaceInHands = null;
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foreach (var proto in spawnEntities)
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@@ -50,7 +87,7 @@ namespace Content.Server.Storage.EntitySystems
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if (entityToPlaceInHands != null)
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{
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_handsSystem.PickupOrDrop(args.User, entityToPlaceInHands.Value);
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_hands.PickupOrDrop(args.User, entityToPlaceInHands.Value);
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}
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}
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}
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