Add more pretty strings to logs (#5768)

This commit is contained in:
Leon Friedrich
2021-12-14 00:22:58 +13:00
committed by GitHub
parent fa1de1a75a
commit 7f81f0b8b8
41 changed files with 98 additions and 91 deletions

View File

@@ -138,9 +138,9 @@ namespace Content.Server.GameTicking
_stationSystem.TryAssignJobToStation(station, jobPrototype);
if (lateJoin)
_adminLogSystem.Add(LogType.LateJoin, LogImpact.Medium, $"Player {player.Name} late joined as {character.Name:characterName} on station {_stationSystem.StationInfo[station].Name:stationName} with {ToPrettyString(mob)} as a {job.Name:jobName}.");
_adminLogSystem.Add(LogType.LateJoin, LogImpact.Medium, $"Player {player.Name} late joined as {character.Name:characterName} on station {_stationSystem.StationInfo[station].Name:stationName} with {ToPrettyString(mob):entity} as a {job.Name:jobName}.");
else
_adminLogSystem.Add(LogType.RoundStartJoin, LogImpact.Medium, $"Player {player.Name} joined as {character.Name:characterName} on station {_stationSystem.StationInfo[station].Name:stationName} with {ToPrettyString(mob)} as a {job.Name:jobName}.");
_adminLogSystem.Add(LogType.RoundStartJoin, LogImpact.Medium, $"Player {player.Name} joined as {character.Name:characterName} on station {_stationSystem.StationInfo[station].Name:stationName} with {ToPrettyString(mob):entity} as a {job.Name:jobName}.");
Preset?.OnSpawnPlayerCompleted(player, mob, lateJoin);
}