Add more pretty strings to logs (#5768)
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@@ -110,7 +110,7 @@ namespace Content.Server.Atmos.EntitySystems
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if (!barotrauma.TakingDamage)
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{
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barotrauma.TakingDamage = true;
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_logSystem.Add(LogType.Barotrauma, $"{barotrauma.Owner} started taking low pressure damage");
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_logSystem.Add(LogType.Barotrauma, $"{ToPrettyString(barotrauma.Owner):entity} started taking low pressure damage");
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}
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if (status == null) break;
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@@ -139,7 +139,7 @@ namespace Content.Server.Atmos.EntitySystems
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if (!barotrauma.TakingDamage)
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{
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barotrauma.TakingDamage = true;
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_logSystem.Add(LogType.Barotrauma, $"{barotrauma.Owner} started taking high pressure damage");
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_logSystem.Add(LogType.Barotrauma, $"{ToPrettyString(barotrauma.Owner):entity} started taking high pressure damage");
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}
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if (status == null) break;
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@@ -158,7 +158,7 @@ namespace Content.Server.Atmos.EntitySystems
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if (barotrauma.TakingDamage)
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{
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barotrauma.TakingDamage = false;
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_logSystem.Add(LogType.Barotrauma, $"{barotrauma.Owner} stopped taking pressure damage");
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_logSystem.Add(LogType.Barotrauma, $"{ToPrettyString(barotrauma.Owner):entity} stopped taking pressure damage");
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}
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status?.ClearAlertCategory(AlertCategory.Pressure);
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break;
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@@ -143,7 +143,7 @@ namespace Content.Server.Atmos.EntitySystems
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if (!flammable.OnFire)
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return;
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_logSystem.Add(LogType.Flammable, $"{flammable.Owner} stopped being on fire damage");
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_logSystem.Add(LogType.Flammable, $"{ToPrettyString(flammable.Owner):entity} stopped being on fire damage");
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flammable.OnFire = false;
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flammable.FireStacks = 0;
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@@ -159,7 +159,7 @@ namespace Content.Server.Atmos.EntitySystems
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if (flammable.FireStacks > 0 && !flammable.OnFire)
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{
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_logSystem.Add(LogType.Flammable, $"{flammable.Owner} is on fire");
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_logSystem.Add(LogType.Flammable, $"{ToPrettyString(flammable.Owner):entity} is on fire");
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flammable.OnFire = true;
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}
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