Ghost command, some other stuff
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@@ -69,8 +69,7 @@ namespace Content.Client.Observer
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if (!(curState is GhostComponentState state)) return;
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_canReturnToBody = state.CanReturnToBody;
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if (_gui == null) return;
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_gui.ReturnToBody.Disabled = !_canReturnToBody;
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_gui?.Update();
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}
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}
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}
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@@ -1,3 +1,4 @@
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using System.Data;
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using Content.Client.Observer;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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@@ -21,6 +22,13 @@ namespace Content.Client.UserInterface
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ReturnToBody.OnPressed += (args) => { owner.SendReturnToBodyMessage(); };
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AddChild(ReturnToBody);
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Update();
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}
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public void Update()
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{
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ReturnToBody.Disabled = !_owner.CanReturnToBody;
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}
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}
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}
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@@ -4,6 +4,7 @@ using Content.Server.GameTicking;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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namespace Content.IntegrationTests
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@@ -54,6 +55,10 @@ namespace Content.IntegrationTests
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{
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}
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public GridCoordinates GetLateJoinSpawnPoint() => GridCoordinates.InvalidGrid;
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public GridCoordinates GetJobSpawnPoint(string jobId) => GridCoordinates.InvalidGrid;
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public GridCoordinates GetObserverSpawnPoint() => GridCoordinates.InvalidGrid;
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public T AddGameRule<T>() where T : GameRule, new()
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{
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return new T();
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@@ -75,7 +75,13 @@ namespace Content.Server.GameObjects
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{
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if (damageType == DamageType.Total)
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{
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throw new ArgumentException("Cannot take damage for DamageType.Total");
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foreach (DamageType e in Enum.GetValues(typeof(DamageType)))
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{
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if (e == damageType) continue;
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TakeDamage(e, amount, source, sourceMob);
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}
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return;
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}
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InitializeDamageType(damageType);
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@@ -38,5 +38,6 @@ namespace Content.Server.GameObjects.Components.Markers
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Unset = 0,
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LateJoin,
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Job,
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Observer,
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}
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}
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@@ -273,7 +273,7 @@ namespace Content.Server.GameTicking
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private IEntity _spawnPlayerMob(Job job, bool lateJoin = true)
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{
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GridCoordinates coordinates = lateJoin ? _getLateJoinSpawnPoint() : _getJobSpawnPoint(job.Prototype.ID);
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GridCoordinates coordinates = lateJoin ? GetLateJoinSpawnPoint() : GetJobSpawnPoint(job.Prototype.ID);
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var entity = _entityManager.SpawnEntity(PlayerPrototypeName, coordinates);
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if (entity.TryGetComponent(out InventoryComponent inventory))
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{
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@@ -299,11 +299,11 @@ namespace Content.Server.GameTicking
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private IEntity _spawnObserverMob()
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{
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GridCoordinates coordinates = _getLateJoinSpawnPoint();
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var coordinates = GetObserverSpawnPoint();
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return _entityManager.SpawnEntity(ObserverPrototypeName, coordinates);
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}
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private GridCoordinates _getLateJoinSpawnPoint()
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public GridCoordinates GetLateJoinSpawnPoint()
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{
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var location = _spawnPoint;
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@@ -319,7 +319,7 @@ namespace Content.Server.GameTicking
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return location;
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}
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private GridCoordinates _getJobSpawnPoint(string jobId)
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public GridCoordinates GetJobSpawnPoint(string jobId)
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{
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var location = _spawnPoint;
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@@ -336,6 +336,23 @@ namespace Content.Server.GameTicking
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return location;
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}
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public GridCoordinates GetObserverSpawnPoint()
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{
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var location = _spawnPoint;
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var possiblePoints = new List<GridCoordinates>();
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foreach (var entity in _entityManager.GetEntities(new TypeEntityQuery(typeof(SpawnPointComponent))))
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{
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var point = entity.GetComponent<SpawnPointComponent>();
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if (point.SpawnType == SpawnPointType.Observer)
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possiblePoints.Add(entity.Transform.GridPosition);
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}
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if (possiblePoints.Count != 0) location = _robustRandom.Pick(possiblePoints);
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return location;
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}
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/// <summary>
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/// Cleanup that has to run to clear up anything from the previous round.
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/// Stuff like wiping the previous map clean.
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@@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using Content.Server.GameTicking;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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namespace Content.Server.Interfaces.GameTicking
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@@ -27,6 +28,10 @@ namespace Content.Server.Interfaces.GameTicking
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void MakeJoinGame(IPlayerSession player);
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void ToggleReady(IPlayerSession player, bool ready);
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GridCoordinates GetLateJoinSpawnPoint();
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GridCoordinates GetJobSpawnPoint(string jobId);
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GridCoordinates GetObserverSpawnPoint();
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// GameRule system.
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T AddGameRule<T>() where T : GameRule, new();
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void RemoveGameRule(GameRule rule);
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67
Content.Server/Observer/Ghost.cs
Normal file
67
Content.Server/Observer/Ghost.cs
Normal file
@@ -0,0 +1,67 @@
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using Content.Server.GameObjects;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Players;
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using Content.Shared.GameObjects;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.Observer
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{
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public class Ghost : IClientCommand
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{
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public string Command => "ghost";
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public string Description => "Give up on life and become a ghost.";
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public string Help => "ghost";
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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{
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if (player == null)
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{
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shell.SendText((IPlayerSession) null, "Nah");
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return;
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}
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var mind = player.ContentData().Mind;
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GridCoordinates position;
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var canReturn = player.AttachedEntity != null;
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if (mind.VisitingEntity != null)
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{
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mind.UnVisit();
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}
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position = player.AttachedEntity?.Transform.GridPosition ?? IoCManager.Resolve<IGameTicker>().GetObserverSpawnPoint();
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if (canReturn && player.AttachedEntity.TryGetComponent(out SpeciesComponent species))
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{
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switch (species.CurrentDamageState)
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{
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case DeadState _:
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canReturn = true;
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break;
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case CriticalState _:
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canReturn = true;
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if (!player.AttachedEntity.TryGetComponent(out DamageableComponent damageable)) break;
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damageable.TakeDamage(DamageType.Total, 100); // TODO: Use airloss/oxyloss instead
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break;
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default:
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canReturn = false;
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break;
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}
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var ghost = entityManager.SpawnEntity("MobObserver", position);
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var ghostComponent = ghost.GetComponent<GhostComponent>();
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ghostComponent.CanReturnToBody = canReturn;
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if(canReturn)
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mind.Visit(ghost);
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else
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mind.TransferTo(ghost);
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}
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}
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}
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@@ -11,6 +11,7 @@
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- ooc
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- observe
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- toggleready
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- ghost
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- Index: 50
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Name: Moderator
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@@ -26,6 +27,7 @@
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- showtime
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- observe
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- toggleready
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- ghost
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- kick
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- listplayers
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- loc
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@@ -44,6 +46,7 @@
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- aghost
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- observe
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- toggleready
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- ghost
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- spawn
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- delete
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- tp
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@@ -84,6 +87,7 @@
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- aghost
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- observe
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- toggleready
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- ghost
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- spawn
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- delete
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- tp
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