Disable sprinting.
Now you always sprint.
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@@ -62,8 +62,8 @@ namespace Content.Server.GameObjects.EntitySystems
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session => HandleDirChange(session, Direction.South, true),
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session => HandleDirChange(session, Direction.South, false));
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var runCmdHandler = InputCmdHandler.FromDelegate(
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session => HandleRunChange(session, true),
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session => HandleRunChange(session, false));
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session => HandleRunChange(session, false),
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session => HandleRunChange(session, true));
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var input = EntitySystemManager.GetEntitySystem<InputSystem>();
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