diff --git a/Content.Server/GameObjects/Components/Movement/PlayerInputMoverComponent.cs b/Content.Server/GameObjects/Components/Movement/PlayerInputMoverComponent.cs index 889a0d08ac..655260e641 100644 --- a/Content.Server/GameObjects/Components/Movement/PlayerInputMoverComponent.cs +++ b/Content.Server/GameObjects/Components/Movement/PlayerInputMoverComponent.cs @@ -40,7 +40,7 @@ namespace Content.Server.GameObjects.Components.Movement /// Is the entity Sprinting (running)? /// [ViewVariables] - public bool Sprinting { get; set; } + public bool Sprinting { get; set; } = true; /// /// Calculated linear velocity direction of the entity. diff --git a/Content.Server/GameObjects/EntitySystems/MoverSystem.cs b/Content.Server/GameObjects/EntitySystems/MoverSystem.cs index 022539dbfc..b416e32b18 100644 --- a/Content.Server/GameObjects/EntitySystems/MoverSystem.cs +++ b/Content.Server/GameObjects/EntitySystems/MoverSystem.cs @@ -62,8 +62,8 @@ namespace Content.Server.GameObjects.EntitySystems session => HandleDirChange(session, Direction.South, true), session => HandleDirChange(session, Direction.South, false)); var runCmdHandler = InputCmdHandler.FromDelegate( - session => HandleRunChange(session, true), - session => HandleRunChange(session, false)); + session => HandleRunChange(session, false), + session => HandleRunChange(session, true)); var input = EntitySystemManager.GetEntitySystem(); diff --git a/Resources/keybinds.yml b/Resources/keybinds.yml index a80956e89e..122affddeb 100644 --- a/Resources/keybinds.yml +++ b/Resources/keybinds.yml @@ -22,9 +22,9 @@ binds: - function: MoveDown type: State key: S -- function: Run - type: State - key: Shift +#- function: Run +# type: State +# key: Shift - function: ShowEscapeMenu type: State key: Escape