Removes obsolete PhysicsComponent from power prototypes (#1542)
* Removes obsolete PhysicsComponent from wire and power prototypes * Updates anchorable to use CollidableCOmponent * Map update * map update again * Fixes generators starting unanchored Co-authored-by: py01 <pyronetics01@gmail.com>
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@@ -102,7 +102,7 @@ namespace Content.Server.GameObjects.Components
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public override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponent<PhysicsComponent>();
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Owner.EnsureComponent<CollidableComponent>();
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}
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bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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@@ -19,8 +19,6 @@
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- type: Destructible
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thresholdvalue: 100
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- type: SubFloorHide
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- type: Physics
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anchored: true
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- type: entity
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parent: WireBase
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@@ -23,8 +23,6 @@
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nodeGroupID: HVPower
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- type: PowerSupplier
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supplyRate: 3000
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- type: Physics
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anchored: true
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- type: Anchorable
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- type: entity
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@@ -55,8 +53,6 @@
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- type: Damageable
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- type: Breakable
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thresholdvalue: 100
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- type: Physics
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anchored: true
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- type: Anchorable
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- type: entity
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@@ -85,8 +81,6 @@
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nodeGroupID: HVPower
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- type: PowerConsumer
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- type: BatteryStorage
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- type: Physics
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anchored: true
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- type: Anchorable
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- type: entity
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@@ -115,8 +109,6 @@
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nodeGroupID: HVPower
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- type: PowerSupplier
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- type: BatteryDischarger
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- type: Physics
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anchored: true
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- type: Anchorable
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- type: entity
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@@ -161,8 +153,6 @@
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- type: PowerSupplier
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- type: BatteryDischarger
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activeSupplyRate: 1000
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- type: Physics
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anchored: true
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- type: Anchorable
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- type: entity
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@@ -201,8 +191,6 @@
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voltage: Medium
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- type: BatteryDischarger
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activeSupplyRate: 1000
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- type: Physics
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anchored: true
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- type: Anchorable
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- type: entity
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@@ -272,8 +260,6 @@
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- type: Icon
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texture: Constructible/Power/wirelessmachine.png
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- type: PowerReceiver
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- type: Physics
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anchored: true
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- type: Anchorable
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- type: entity
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