derotate barratry (#23782)
* Delete Resources/Maps/barratry.yml * Delete Resources/Prototypes/Maps/barratry.yml * Update default.yml * Update PostMapInitTest.cs
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@@ -56,7 +56,6 @@ namespace Content.IntegrationTests.Tests
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"CentComm",
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"CentComm",
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"Box",
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"Box",
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"Europa",
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"Europa",
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"Barratry",
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"Saltern",
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"Saltern",
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"Core",
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"Core",
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"Marathon",
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"Marathon",
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108705
Resources/Maps/barratry.yml
108705
Resources/Maps/barratry.yml
File diff suppressed because it is too large
Load Diff
@@ -4,7 +4,6 @@
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- Aspid
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- Aspid
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- Atlas
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- Atlas
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- Bagel
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- Bagel
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- Barratry
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- Box
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- Box
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- Cluster
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- Cluster
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- Core
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- Core
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@@ -1,63 +0,0 @@
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- type: gameMap
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id: Barratry
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mapName: 'Barratry'
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mapPath: /Maps/barratry.yml
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minPlayers: 30
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maxPlayers: 60
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stations:
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Barratry:
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stationProto: StandardNanotrasenStation
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components:
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- type: StationNameSetup
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mapNameTemplate: '{0} Barratry {1}'
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nameGenerator:
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!type:NanotrasenNameGenerator
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prefixCreator: '14'
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- type: StationEmergencyShuttle
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emergencyShuttlePath: /Maps/Shuttles/emergency_raven.yml
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- type: StationJobs
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overflowJobs:
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- Passenger
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availableJobs:
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#service
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Captain: [ 1, 1 ]
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HeadOfPersonnel: [ 1, 1 ]
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Bartender: [ 2, 2 ]
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Botanist: [ 2, 2 ]
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Chef: [ 2, 2 ]
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Janitor: [ 2, 2 ]
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Chaplain: [ 1, 1 ]
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Librarian: [ 1, 1 ]
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Lawyer: [ 2, 2 ]
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ServiceWorker: [ 1, 2 ]
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#engineering
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ChiefEngineer: [ 1, 1 ]
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AtmosphericTechnician: [ 3, 3 ]
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StationEngineer: [ 5, 5 ]
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TechnicalAssistant: [ 2, 4 ]
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#medical
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ChiefMedicalOfficer: [ 1, 1 ]
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Chemist: [ 2, 2 ]
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MedicalDoctor: [ 4, 4 ]
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MedicalIntern: [ 2, 4 ]
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Paramedic: [ 1, 1 ]
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#science
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ResearchDirector: [ 1, 1 ]
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Scientist: [ 5, 5 ]
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ResearchAssistant: [2, 4]
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#security
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HeadOfSecurity: [ 1, 1 ]
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Warden: [ 1, 1 ]
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Detective: [ 1, 1 ]
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SecurityOfficer: [ 5, 5 ]
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SecurityCadet: [ 2, 4 ]
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#supply
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Quartermaster: [ 1, 1 ]
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SalvageSpecialist: [ 3, 3 ]
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CargoTechnician: [ 2, 2 ]
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#civillian
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Passenger: [ -1, -1 ]
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Clown: [ 1, 1 ]
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Mime: [ 1, 1 ]
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Musician: [ 1, 1 ]
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