Cuff enhancements (#3087)
* Cuff enhancements * Cuffs now have an OnClick for the alert to remove them * nullables * Use default interaction range so highlights are accurate * Cuffing fails more gracely * Make shared abstract and add component references to client / server * Don't cache AudioSystem and HandsComponent given cuffs are rarely used * Fix test Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -4,7 +4,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.ActionBlocking
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{
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public class SharedHandcuffComponent : Component
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public abstract class SharedHandcuffComponent : Component
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{
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public override string Name => "Handcuff";
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public override uint? NetID => ContentNetIDs.HANDCUFFS;
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