Cuff enhancements (#3087)

* Cuff enhancements

* Cuffs now have an OnClick for the alert to remove them
* nullables
* Use default interaction range so highlights are accurate
* Cuffing fails more gracely
* Make shared abstract and add component references to client / server
* Don't cache AudioSystem and HandsComponent given cuffs are rarely used

* Fix test

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2021-02-06 03:11:21 +11:00
committed by GitHub
parent 9884b14e8d
commit 7ed07c0cac
7 changed files with 121 additions and 74 deletions

View File

@@ -4,7 +4,7 @@ using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.ActionBlocking
{
public class SharedHandcuffComponent : Component
public abstract class SharedHandcuffComponent : Component
{
public override string Name => "Handcuff";
public override uint? NetID => ContentNetIDs.HANDCUFFS;