Improve pulling error logs (#10762)
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@@ -2,6 +2,7 @@ using System.Linq;
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using Content.Shared.Physics.Pull;
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using Content.Shared.Pulling.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Timing;
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@@ -24,6 +25,41 @@ namespace Content.Shared.Pulling
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base.Initialize();
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SubscribeLocalEvent<SharedPullableComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<SharedPullableComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<SharedPullableComponent, ComponentHandleState>(OnHandleState);
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}
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private void OnGetState(EntityUid uid, SharedPullableComponent component, ref ComponentGetState args)
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{
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args.State = new PullableComponentState(component.Puller);
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}
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private void OnHandleState(EntityUid uid, SharedPullableComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not PullableComponentState state)
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return;
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if (!state.Puller.HasValue)
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{
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ForceDisconnectPullable(component);
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return;
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}
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if (component.Puller == state.Puller)
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{
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// don't disconnect and reconnect a puller for no reason
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return;
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}
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if (!TryComp<SharedPullerComponent?>(state.Puller.Value, out var comp))
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{
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Logger.Error($"Pullable state for entity {ToPrettyString(uid)} had invalid puller entity {ToPrettyString(state.Puller.Value)}");
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// ensure it disconnects from any different puller, still
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ForceDisconnectPullable(component);
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return;
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}
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ForceRelationship(comp, component);
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}
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private void OnShutdown(EntityUid uid, SharedPullableComponent component, ComponentShutdown args)
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