fix ghost recoloring (#20001)

This commit is contained in:
LankLTE
2023-09-10 21:36:26 -07:00
committed by GitHub
parent 3c0439167a
commit 7eae2bb921

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@@ -7,7 +7,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototy
namespace Content.Shared.Ghost; namespace Content.Shared.Ghost;
[RegisterComponent, NetworkedComponent, Access(typeof(SharedGhostSystem))] [RegisterComponent, NetworkedComponent, Access(typeof(SharedGhostSystem))]
[AutoGenerateComponentState] [AutoGenerateComponentState(true)]
public sealed partial class GhostComponent : Component public sealed partial class GhostComponent : Component
{ {
// I have no idea what this means I just wanted to kill comp references. // I have no idea what this means I just wanted to kill comp references.
@@ -82,8 +82,7 @@ public sealed partial class GhostComponent : Component
/// Ghost color /// Ghost color
/// </summary> /// </summary>
/// <remarks>Used to allow admins to change ghost colors. Should be removed if the capability to edit existing sprite colors is ever added back.</remarks> /// <remarks>Used to allow admins to change ghost colors. Should be removed if the capability to edit existing sprite colors is ever added back.</remarks>
[DataField("color"), AutoNetworkedField] [DataField("color"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
[ViewVariables(VVAccess.ReadWrite)]
public Color color = Color.White; public Color color = Color.White;
[DataField("canReturnToBody"), AutoNetworkedField] [DataField("canReturnToBody"), AutoNetworkedField]