Fix LowWallOverlay ID reference.
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@@ -37,7 +37,7 @@ namespace Content.Client.GameObjects.Components
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{
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base.Startup();
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_overlayEntity = Owner.EntityManager.SpawnEntity("low_wall_overlay", Owner.Transform.GridPosition);
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_overlayEntity = Owner.EntityManager.SpawnEntity("LowWallOverlay", Owner.Transform.GridPosition);
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_overlayEntity.Transform.AttachParent(Owner);
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_overlaySprite = _overlayEntity.GetComponent<ISpriteComponent>();
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