NPC Warnings cleanup (#36189)
* NPC Warnings cleanup * Reverting unnecessary changes * Reverting unnecessary changes, missed * Using entity GetGrid override instead
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@@ -2,10 +2,6 @@ using System.Diagnostics.CodeAnalysis;
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using System.Numerics;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.Destructible;
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using Content.Shared.Access.Components;
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using Content.Shared.Climbing.Components;
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using Content.Shared.Doors.Components;
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using Content.Shared.NPC;
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using Content.Shared.Physics;
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using Robust.Shared.Collections;
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@@ -281,7 +277,7 @@ public sealed partial class PathfindingSystem
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var gridUid = ev.Component.GridUid;
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var oldGridUid = ev.OldPosition.EntityId == ev.NewPosition.EntityId
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? gridUid
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: ev.OldPosition.GetGridUid(EntityManager);
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: _transform.GetGrid((ev.Entity.Owner, ev.Component));
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if (oldGridUid != null && oldGridUid != gridUid)
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{
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@@ -395,7 +391,7 @@ public sealed partial class PathfindingSystem
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private Vector2i GetOrigin(EntityCoordinates coordinates, EntityUid gridUid)
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{
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var localPos = Vector2.Transform(coordinates.ToMapPos(EntityManager, _transform), _transform.GetInvWorldMatrix(gridUid));
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var localPos = Vector2.Transform(_transform.ToMapCoordinates(coordinates).Position, _transform.GetInvWorldMatrix(gridUid));
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return new Vector2i((int) Math.Floor(localPos.X / ChunkSize), (int) Math.Floor(localPos.Y / ChunkSize));
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}
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