kneecaps links while we're at it
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@@ -257,7 +257,7 @@ namespace Content.Server.Chat.Managers
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//TODO: player.Name color, this will need to change the structure of the MsgChatMessage
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//TODO: player.Name color, this will need to change the structure of the MsgChatMessage
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ChatMessageToAll(ChatChannel.OOC, message, wrappedMessage, EntityUid.Invalid, hideChat: false, recordReplay: true, colorOverride: colorOverride, author: player.UserId);
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ChatMessageToAll(ChatChannel.OOC, message, wrappedMessage, EntityUid.Invalid, hideChat: false, recordReplay: true, colorOverride: colorOverride, author: player.UserId);
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_mommiLink.SendOOCMessage(player.Name, message.Replace("@", "\\@").Replace("<", "\\<")); // @ and < are both problematic for discord
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_mommiLink.SendOOCMessage(player.Name, message.Replace("@", "\\@").Replace("<", "\\<").Replace("/", "\\/")); // @ and < are both problematic for discord due to pinging. / is sanitized solely to kneecap links to murder embeds via blunt force
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"OOC from {player:Player}: {message}");
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"OOC from {player:Player}: {message}");
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}
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}
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