diff --git a/Content.Shared/CombatMode/SharedCombatModeSystem.cs b/Content.Shared/CombatMode/SharedCombatModeSystem.cs index 5eed8ee242..bb3ab712eb 100644 --- a/Content.Shared/CombatMode/SharedCombatModeSystem.cs +++ b/Content.Shared/CombatMode/SharedCombatModeSystem.cs @@ -46,14 +46,8 @@ public abstract class SharedCombatModeSystem : EntitySystem args.Handled = true; SetInCombatMode(uid, !component.IsInCombatMode, component); - // TODO better handling of predicted pop-ups. - // This probably breaks if the client has prediction disabled. - - if (!_netMan.IsClient || !Timing.IsFirstTimePredicted) - return; - var msg = component.IsInCombatMode ? "action-popup-combat-enabled" : "action-popup-combat-disabled"; - _popup.PopupEntity(Loc.GetString(msg), args.Performer, args.Performer); + _popup.PopupClient(Loc.GetString(msg), args.Performer, args.Performer); } public void SetCanDisarm(EntityUid entity, bool canDisarm, CombatModeComponent? component = null)