Add UI window for loadbp (#9441)
* Add UI window for loadbp * Perms disabled * Also teleport button * wraparound fix * Review
This commit is contained in:
@@ -10,6 +10,7 @@
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<Button Name="SpawnTilesButton" Text="{Loc 'sandbox-window-spawn-tiles-button'}" />
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<Button Name="SpawnDecalsButton" Text="{Loc 'sandbox-window-spawn-decals-button'}" />
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<Button Name="LoadGamePrototypeButton" Text="{Loc 'load-game-prototype'}"/>
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<cc:UICommandButton Name="LoadBlueprintsButton" Command="loadbp" Text="{Loc 'load-blueprints'}" WindowType="{x:Type abt:LoadBlueprintsWindow}"/>
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<cc:CommandButton Command="deleteewc Singularity" Name="DeleteSingulos" Text="{Loc 'delete-singularities'}"/>
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<cc:UICommandButton Command="events" Text="{Loc 'open-station-events'}" WindowType="{x:Type abt:StationEventsWindow}" />
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</GridContainer>
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@@ -1,13 +1,11 @@
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using System.IO;
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using Content.Client.Administration.Managers;
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using Content.Client.Decals.UI;
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using Content.Client.Sandbox;
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using Content.Shared.Administration;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Administration.UI.Tabs.AdminbusTab
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{
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@@ -18,16 +16,20 @@ namespace Content.Client.Administration.UI.Tabs.AdminbusTab
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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var adminManager = IoCManager.Resolve<IClientAdminManager>();
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// For the SpawnEntitiesButton and SpawnTilesButton we need to do the press manually
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// TODO: This will probably need some command check at some point
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SpawnEntitiesButton.OnPressed += SpawnEntitiesButtonOnOnPressed;
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SpawnEntitiesButton.OnPressed += SpawnEntitiesButtonOnPressed;
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SpawnTilesButton.OnPressed += SpawnTilesButtonOnOnPressed;
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SpawnDecalsButton.OnPressed += SpawnDecalsButtonOnPressed;
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LoadGamePrototypeButton.OnPressed += LoadGamePrototypeButtonOnOnPressed;
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LoadGamePrototypeButton.Visible = IoCManager.Resolve<IClientAdminManager>().HasFlag(AdminFlags.Query);
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LoadGamePrototypeButton.OnPressed += LoadGamePrototypeButtonOnPressed;
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LoadGamePrototypeButton.Disabled = !adminManager.HasFlag(AdminFlags.Query);
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LoadBlueprintsButton.Disabled = !adminManager.HasFlag(AdminFlags.Mapping);
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}
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private async void LoadGamePrototypeButtonOnOnPressed(BaseButton.ButtonEventArgs obj)
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private async void LoadGamePrototypeButtonOnPressed(BaseButton.ButtonEventArgs obj)
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{
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var dialogManager = IoCManager.Resolve<IFileDialogManager>();
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var loadManager = IoCManager.Resolve<IGamePrototypeLoadManager>();
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@@ -42,7 +44,7 @@ namespace Content.Client.Administration.UI.Tabs.AdminbusTab
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loadManager.SendGamePrototype(proto);
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}
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private void SpawnEntitiesButtonOnOnPressed(BaseButton.ButtonEventArgs obj)
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private void SpawnEntitiesButtonOnPressed(BaseButton.ButtonEventArgs obj)
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{
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EntitySystem.Get<SandboxSystem>().ToggleEntitySpawnWindow();
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}
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@@ -0,0 +1,33 @@
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<DefaultWindow
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xmlns="https://spacestation14.io" Title="{Loc Load Blueprint}">
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<BoxContainer Orientation="Vertical">
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<BoxContainer Orientation="Horizontal">
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<Label Text="{Loc Map}" MinSize="100 0" />
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<Control MinSize="50 0" />
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<OptionButton Name="MapOptions" MinSize="100 0" HorizontalExpand="True" />
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</BoxContainer>
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<BoxContainer Orientation="Horizontal">
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<Label Text="{Loc Path}" MinSize="100 0" />
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<Control MinSize="50 0" />
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<OptionButton Name="MapPath" MinSize="200 0" HorizontalExpand="True" />
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</BoxContainer>
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<BoxContainer Orientation="Horizontal">
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<Label Text="{Loc X}" MinSize="100 0" />
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<Control MinSize="50 0" />
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<SpinBox Name="XCoordinate" MinSize="100 0" HorizontalExpand="True" />
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</BoxContainer>
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<BoxContainer Orientation="Horizontal">
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<Label Text="{Loc Y}" MinSize="100 0" />
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<Control MinSize="50 0" />
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<SpinBox Name="YCoordinate" MinSize="100 0" HorizontalExpand="True" />
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</BoxContainer>
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<BoxContainer Orientation="Horizontal">
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<Label Text="{Loc Rotation}" MinSize="100 0" />
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<Control MinSize="50 0" />
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<SpinBox Name="RotationSpin" MinSize="100 0" HorizontalExpand="True" />
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</BoxContainer>
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<Button Name="SubmitButton" Text="{Loc Load Blueprint}" />
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<Button Name="TeleportButton" Text="{Loc Teleport to}" />
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<Button Name="ResetButton" Text="{Loc Reset to default}"></Button>
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</BoxContainer>
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</DefaultWindow>
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@@ -0,0 +1,138 @@
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using JetBrains.Annotations;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Console;
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using Robust.Client.Player;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Map;
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using Robust.Shared.Utility;
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namespace Content.Client.Administration.UI.Tabs.AdminbusTab
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{
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[GenerateTypedNameReferences]
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[UsedImplicitly]
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public sealed partial class LoadBlueprintsWindow : DefaultWindow
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{
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private Dictionary<int, string> _pathIndices = new();
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public LoadBlueprintsWindow()
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{
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RobustXamlLoader.Load(this);
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}
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protected override void EnteredTree()
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{
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var mapManager = IoCManager.Resolve<IMapManager>();
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var provider = IoCManager.Resolve<IResourceManager>();
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foreach (var mapId in mapManager.GetAllMapIds())
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{
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MapOptions.AddItem(mapId.ToString(), (int) mapId);
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}
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var pathIndex = 0;
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foreach (var path in provider.ContentFindFiles(new ResourcePath("/Maps/")))
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{
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var strPath = path.ToString();
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if (strPath.StartsWith("/Maps/Salvage/") || strPath.StartsWith("/Maps/Test/")) continue;
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MapPath.AddItem(strPath[6..], pathIndex);
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_pathIndices[pathIndex] = strPath;
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pathIndex++;
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}
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Reset();
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MapOptions.OnItemSelected += OnOptionSelect;
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MapPath.OnItemSelected += OnPathSelect;
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RotationSpin.ValueChanged += OnRotate;
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SubmitButton.OnPressed += OnSubmitButtonPressed;
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TeleportButton.OnPressed += OnTeleportButtonPressed;
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ResetButton.OnPressed += OnResetButtonPressed;
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}
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private void Reset()
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{
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var entManager = IoCManager.Resolve<IEntityManager>();
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var playerManager = IoCManager.Resolve<IPlayerManager>();
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var player = playerManager.LocalPlayer?.ControlledEntity;
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var currentMap = MapId.Nullspace;
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var position = Vector2.Zero;
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var rotation = Angle.Zero;
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if (entManager.TryGetComponent<TransformComponent>(player, out var xform))
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{
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currentMap = xform.MapID;
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position = xform.WorldPosition;
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if (entManager.TryGetComponent<TransformComponent>(xform.GridUid, out var gridXform))
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{
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rotation = gridXform.WorldRotation;
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}
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else
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{
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// MapId moment
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rotation = xform.WorldRotation - xform.LocalRotation;
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}
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}
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if (currentMap != MapId.Nullspace)
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MapOptions.Select((int) currentMap);
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XCoordinate.Value = (int) position.X;
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YCoordinate.Value = (int) position.Y;
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RotationSpin.OverrideValue(Wraparound((int) rotation.Degrees));
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}
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private void OnResetButtonPressed(BaseButton.ButtonEventArgs obj)
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{
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Reset();
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}
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private void OnRotate(object? sender, ValueChangedEventArgs e)
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{
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var newValue = Wraparound(e.Value);
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if (e.Value == newValue) return;
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RotationSpin.OverrideValue(newValue);
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}
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private int Wraparound(int value)
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{
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var newValue = (value % 360);
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if (newValue < 0)
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newValue += 360;
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return newValue;
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}
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private void OnPathSelect(OptionButton.ItemSelectedEventArgs obj)
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{
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MapPath.SelectId(obj.Id);
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}
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private void OnOptionSelect(OptionButton.ItemSelectedEventArgs obj)
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{
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MapOptions.SelectId(obj.Id);
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}
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private void OnTeleportButtonPressed(BaseButton.ButtonEventArgs obj)
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{
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IoCManager.Resolve<IClientConsoleHost>().ExecuteCommand(
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$"tp {XCoordinate.Value} {YCoordinate.Value} {MapOptions.SelectedId}");
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}
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private void OnSubmitButtonPressed(BaseButton.ButtonEventArgs obj)
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{
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IoCManager.Resolve<IClientConsoleHost>().ExecuteCommand(
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$"loadbp {MapOptions.SelectedId} \"{_pathIndices[MapPath.SelectedId]}\" {XCoordinate.Value} {YCoordinate.Value} {RotationSpin.Value}");
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}
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}
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}
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@@ -390,6 +390,7 @@ namespace Content.Client.Sandbox
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RaiseNetworkEvent(new MsgSandboxSuicide());
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}
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// TODO: These should check for command perms + be reset if the round is over.
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public void ToggleEntitySpawnWindow()
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{
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@@ -1,3 +1,4 @@
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delete-singularities = Delete Singularities
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open-station-events = Station Events
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load-game-prototype = Load Prototype
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load-blueprints = Load Blueprints
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