Remove seemingly-unecessary DetachEntity() in GameScreenBase.
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@@ -43,8 +43,6 @@ namespace Content.Client.State
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public override void Shutdown()
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public override void Shutdown()
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{
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{
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_playerManager.LocalPlayer.DetachEntity();
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_inputManager.KeyBindStateChanged -= OnKeyBindStateChanged;
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_inputManager.KeyBindStateChanged -= OnKeyBindStateChanged;
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}
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}
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