Remove seemingly-unecessary DetachEntity() in GameScreenBase.

This commit is contained in:
Pieter-Jan Briers
2020-04-13 22:26:05 +02:00
parent 3da6b1145c
commit 7def5e7d6c

View File

@@ -43,8 +43,6 @@ namespace Content.Client.State
public override void Shutdown() public override void Shutdown()
{ {
_playerManager.LocalPlayer.DetachEntity();
_inputManager.KeyBindStateChanged -= OnKeyBindStateChanged; _inputManager.KeyBindStateChanged -= OnKeyBindStateChanged;
} }