Remove seemingly-unecessary DetachEntity() in GameScreenBase.
This commit is contained in:
@@ -43,8 +43,6 @@ namespace Content.Client.State
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
_playerManager.LocalPlayer.DetachEntity();
|
||||
|
||||
_inputManager.KeyBindStateChanged -= OnKeyBindStateChanged;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user