Move RCD to ECS (#4742)
* Moved ammo to ecs * Moved RCD to ecs * Replaced RCDDeconstructWhitelist with Tag * Updated new structures RCDDeconstructWhitelist * Queue delete
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@@ -1,52 +1,15 @@
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using System;
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using System.Threading.Tasks;
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using Content.Server.Hands.Components;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.RCD.Components
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{
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[RegisterComponent]
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public class RCDAmmoComponent : Component, IAfterInteract, IExamine
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public class RCDAmmoComponent : Component
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{
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public override string Name => "RCDAmmo";
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//How much ammo we refill
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[ViewVariables(VVAccess.ReadWrite)] [DataField("refillAmmo")] private int refillAmmo = 5;
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public void Examine(FormattedMessage message, bool inDetailsRange)
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{
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message.AddMarkup(Loc.GetString("rcd-ammo-component-on-examine-text",("ammo", refillAmmo)));
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}
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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if (eventArgs.Target == null ||
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!eventArgs.Target.TryGetComponent(out RCDComponent? rcdComponent) ||
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!eventArgs.User.TryGetComponent(out IHandsComponent? hands))
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{
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return false;
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}
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if (rcdComponent.MaxAmmo - rcdComponent._ammo < refillAmmo)
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{
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rcdComponent.Owner.PopupMessage(eventArgs.User, Loc.GetString("rcd-ammo-component-after-interact-full-text"));
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return true;
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}
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rcdComponent._ammo = Math.Min(rcdComponent.MaxAmmo, rcdComponent._ammo + refillAmmo);
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rcdComponent.Owner.PopupMessage(eventArgs.User, Loc.GetString("rcd-ammo-component-after-interact-refilled-text"));
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//Deleting a held item causes a lot of errors
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hands.Drop(Owner, false);
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Owner.Delete();
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return true;
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}
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[ViewVariables(VVAccess.ReadWrite)] [DataField("refillAmmo")] public int RefillAmmo = 5;
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}
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}
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