smoke grenades (#20996)
Co-authored-by: deltanedas <@deltanedas:kde.org>
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using Content.Server.Explosion.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Explosion.Components;
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/// <summary>
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/// Creates a smoke cloud when triggered, with an optional solution to include in it.
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/// No sound is played incase a grenade is stealthy, use <see cref="SoundOnTriggerComponent"/> if you want a sound.
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/// </summary>
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[RegisterComponent, Access(typeof(SmokeOnTriggerSystem))]
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public sealed partial class SmokeOnTriggerComponent : Component
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{
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/// <summary>
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/// How long the smoke stays for, after it has spread.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float Duration = 10;
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/// <summary>
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/// How much the smoke will spread.
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/// </summary>
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[DataField(required: true), ViewVariables(VVAccess.ReadWrite)]
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public int SpreadAmount;
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/// <summary>
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/// Smoke entity to spawn.
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/// Defaults to smoke but you can use foam if you want.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public ProtoId<EntityPrototype> SmokePrototype = "Smoke";
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/// <summary>
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/// Solution to add to each smoke cloud.
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/// </summary>
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/// <remarks>
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/// When using repeating trigger this essentially gets multiplied so dont do anything crazy like omnizine or lexorin.
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/// </remarks>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public Solution Solution = new();
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}
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@@ -0,0 +1,46 @@
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using Content.Server.Explosion.Components;
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using Content.Server.Fluids.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Coordinates.Helpers;
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using Content.Shared.Maps;
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using Robust.Shared.Map;
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namespace Content.Server.Explosion.EntitySystems;
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/// <summary>
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/// Handles creating smoke when <see cref="SmokeOnTriggerComponent"/> is triggered.
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/// </summary>
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public sealed class SmokeOnTriggerSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapMan = default!;
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[Dependency] private readonly SmokeSystem _smoke = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SmokeOnTriggerComponent, TriggerEvent>(OnTrigger);
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}
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private void OnTrigger(EntityUid uid, SmokeOnTriggerComponent comp, TriggerEvent args)
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{
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var xform = Transform(uid);
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if (!_mapMan.TryFindGridAt(xform.MapPosition, out _, out var grid) ||
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!grid.TryGetTileRef(xform.Coordinates, out var tileRef) ||
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tileRef.Tile.IsSpace())
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{
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return;
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}
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var coords = grid.MapToGrid(xform.MapPosition);
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var ent = Spawn(comp.SmokePrototype, coords.SnapToGrid());
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if (!TryComp<SmokeComponent>(ent, out var smoke))
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{
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Logger.Error($"Smoke prototype {comp.SmokePrototype} was missing SmokeComponent");
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Del(ent);
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return;
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}
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_smoke.StartSmoke(ent, comp.Solution, comp.Duration, comp.SpreadAmount, smoke);
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}
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}
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