Fix being able to pull multiple entities at once (#2398)

This commit is contained in:
DrSmugleaf
2020-10-26 18:15:19 +01:00
committed by GitHub
parent 847ff6dd34
commit 7dcaa1ff88
2 changed files with 17 additions and 3 deletions

View File

@@ -118,12 +118,20 @@ namespace Content.Shared.GameObjects.Components.Pulling
public bool TogglePull(IEntity puller)
{
if (Puller == null)
if (BeingPulled)
{
return TryStartPull(puller);
if (Puller == puller)
{
return TryStopPull();
}
else
{
TryStopPull();
return TryStartPull(puller);
}
}
return TryStopPull();
return TryStartPull(puller);
}
public bool TryMoveTo(EntityCoordinates to)