Moves HumanoidAppearanceComponent to ECS (#4855)
* Moves HumanoidCharacterAppearance to ECS * Makes HumanoidAppearanceSystem work over networks * Makes HumanoidAppearanceSystem more efficient * Cleans up the files * Updates privacy on a couple of functions * Fixes a few using references, renames a file * Makes HumanoidAppearanceSystem more cleaner * Fixes Magic Mirror * Cleanup * HumanoidAppearanceComponent now has a friend SharedHumanoidAppearanceSystem is only allowed to act on this, now * Fixes the Body-HumanoidAppearance ECS scaffolding * a little cleanup never hurt anybody * quick fix for magic mirror appearance access * Replaces a networked event with a local one This one was... causing bugs
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@@ -1,3 +1,4 @@
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using Content.Server.CharacterAppearance.Systems;
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using Content.Server.UserInterface;
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using Content.Shared.CharacterAppearance;
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using Content.Shared.CharacterAppearance.Components;
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@@ -89,6 +90,8 @@ namespace Content.Server.CharacterAppearance.Components
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break;
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}
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EntitySystem.Get<HumanoidAppearanceSystem>().ForceAppearanceUpdate(obj.Session.AttachedEntity.Uid);
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}
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void IActivate.Activate(ActivateEventArgs eventArgs)
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