Moves HumanoidAppearanceComponent to ECS (#4855)

* Moves HumanoidCharacterAppearance to ECS

* Makes HumanoidAppearanceSystem work over networks

* Makes HumanoidAppearanceSystem more efficient

* Cleans up the files

* Updates privacy on a couple of functions

* Fixes a few using references, renames a file

* Makes HumanoidAppearanceSystem more cleaner

* Fixes Magic Mirror

* Cleanup

* HumanoidAppearanceComponent now has a friend

SharedHumanoidAppearanceSystem is only allowed to act on this, now

* Fixes the Body-HumanoidAppearance ECS scaffolding

* a little cleanup never hurt anybody

* quick fix for magic mirror appearance access

* Replaces a networked event with a local one

This one was... causing bugs
This commit is contained in:
Flipp Syder
2021-10-16 15:28:02 -07:00
committed by GitHub
parent f69575e15a
commit 7dc6b95a10
17 changed files with 275 additions and 240 deletions

View File

@@ -1,3 +1,4 @@
using Content.Server.CharacterAppearance.Systems;
using Content.Server.UserInterface;
using Content.Shared.CharacterAppearance;
using Content.Shared.CharacterAppearance.Components;
@@ -89,6 +90,8 @@ namespace Content.Server.CharacterAppearance.Components
break;
}
EntitySystem.Get<HumanoidAppearanceSystem>().ForceAppearanceUpdate(obj.Session.AttachedEntity.Uid);
}
void IActivate.Activate(ActivateEventArgs eventArgs)