Moves HumanoidAppearanceComponent to ECS (#4855)

* Moves HumanoidCharacterAppearance to ECS

* Makes HumanoidAppearanceSystem work over networks

* Makes HumanoidAppearanceSystem more efficient

* Cleans up the files

* Updates privacy on a couple of functions

* Fixes a few using references, renames a file

* Makes HumanoidAppearanceSystem more cleaner

* Fixes Magic Mirror

* Cleanup

* HumanoidAppearanceComponent now has a friend

SharedHumanoidAppearanceSystem is only allowed to act on this, now

* Fixes the Body-HumanoidAppearance ECS scaffolding

* a little cleanup never hurt anybody

* quick fix for magic mirror appearance access

* Replaces a networked event with a local one

This one was... causing bugs
This commit is contained in:
Flipp Syder
2021-10-16 15:28:02 -07:00
committed by GitHub
parent f69575e15a
commit 7dc6b95a10
17 changed files with 275 additions and 240 deletions

View File

@@ -1,10 +1,10 @@
using System.Linq;
using Content.Client.CharacterAppearance;
using Content.Client.Info;
using Content.Client.Lobby.UI;
using Content.Client.Parallax;
using Content.Client.Resources;
using Content.Client.Stylesheets;
using Content.Shared.CharacterAppearance.Systems;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using Robust.Client.AutoGenerated;
@@ -157,7 +157,7 @@ namespace Content.Client.Preferences.UI
Group = group;
_previewDummy = entityManager.SpawnEntity("MobHumanDummy", MapCoordinates.Nullspace);
_previewDummy.GetComponent<HumanoidAppearanceComponent>().UpdateFromProfile(profile);
EntitySystem.Get<SharedHumanoidAppearanceSystem>().UpdateFromProfile(_previewDummy.Uid, profile);
var humanoid = profile as HumanoidCharacterProfile;
if (humanoid != null)
{