Radiation rework (#10970)
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@@ -1,5 +1,6 @@
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using Content.Shared.Ghost;
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using Content.Shared.Radiation;
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using Content.Shared.Radiation.Components;
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using Content.Shared.Singularity.Components;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision.Shapes;
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@@ -109,7 +110,7 @@ namespace Content.Shared.Singularity
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if (EntityManager.TryGetComponent(singularity.Owner, out RadiationSourceComponent? source))
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{
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source.RadsPerSecond = singularity.RadsPerLevel * value;
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source.Intensity = singularity.RadsPerLevel * value;
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}
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if (EntityManager.TryGetComponent(singularity.Owner, out AppearanceComponent? appearance))
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