AfterAttack with an EventArg object for a parameter
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@@ -32,15 +32,15 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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serializer.DataField(ref ArcWidth, "arcwidth", 90);
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}
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void IAfterAttack.Afterattack(IEntity user, GridCoordinates clicklocation, IEntity attacked)
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void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
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{
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var location = user.GetComponent<ITransformComponent>().GridPosition;
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var angle = new Angle(clicklocation.ToWorld().Position - location.ToWorld().Position);
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var entities = IoCManager.Resolve<IServerEntityManager>().GetEntitiesInArc(user.GetComponent<ITransformComponent>().GridPosition, Range, angle, ArcWidth);
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var location = eventArgs.User.GetComponent<ITransformComponent>().GridPosition;
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var angle = new Angle(eventArgs.ClickLocation.ToWorld().Position - location.ToWorld().Position);
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var entities = IoCManager.Resolve<IServerEntityManager>().GetEntitiesInArc(eventArgs.User.GetComponent<ITransformComponent>().GridPosition, Range, angle, ArcWidth);
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foreach (var entity in entities)
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{
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if (!entity.GetComponent<ITransformComponent>().IsMapTransform || entity == user)
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if (!entity.GetComponent<ITransformComponent>().IsMapTransform || entity == eventArgs.User)
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continue;
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if (entity.TryGetComponent(out DamageableComponent damagecomponent))
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