Merge branch 'master' into DecimalReagents

This commit is contained in:
PrPleGoo
2020-04-12 14:37:36 +02:00
123 changed files with 1293 additions and 1338 deletions

View File

@@ -1,25 +1,37 @@
using Content.Server.Chemistry;
using System;
using System.Collections.Generic;
using System.ComponentModel.Design;
using System.Linq;
using Content.Server.Chemistry;
using Content.Shared.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Nutrition;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects;
using Content.Shared.Interfaces.Chemistry;
using Content.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using System;
using System.Collections.Generic;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Chemistry
{
/// <summary>
/// Shared ECS component that manages a liquid solution of reagents.
/// ECS component that manages a liquid solution of reagents.
/// </summary>
[RegisterComponent]
internal class SolutionComponent : Shared.GameObjects.Components.Chemistry.SolutionComponent, IExamine
internal class SolutionComponent : SharedSolutionComponent, IExamine
{
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
@@ -29,27 +41,178 @@ namespace Content.Server.GameObjects.Components.Chemistry
private IEnumerable<ReactionPrototype> _reactions;
private AudioSystem _audioSystem;
private ChemistrySystem _chemistrySystem;
private SpriteComponent _spriteComponent;
private Solution _containedSolution = new Solution();
private int _maxVolume;
private SolutionCaps _capabilities;
private string _fillInitState;
private int _fillInitSteps;
private string _fillPathString = "Objects/Chemistry/fillings.rsi";
private ResourcePath _fillPath;
private SpriteSpecifier _fillSprite;
/// <summary>
/// The maximum volume of the container.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public int MaxVolume
{
get => _maxVolume;
set => _maxVolume = value; // Note that the contents won't spill out if the capacity is reduced.
}
/// <summary>
/// The total volume of all the of the reagents in the container.
/// </summary>
[ViewVariables]
public int CurrentVolume => _containedSolution.TotalVolume;
/// <summary>
/// The volume without reagents remaining in the container.
/// </summary>
[ViewVariables]
public int EmptyVolume => MaxVolume - CurrentVolume;
/// <summary>
/// The current blended color of all the reagents in the container.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public Color SubstanceColor { get; private set; }
/// <summary>
/// The current capabilities of this container (is the top open to pour? can I inject it into another object?).
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public SolutionCaps Capabilities
{
get => _capabilities;
set => _capabilities = value;
}
[ViewVariables]
public Solution Solution
{
get => _containedSolution;
set => _containedSolution = value;
}
public IReadOnlyList<Solution.ReagentQuantity> ReagentList => _containedSolution.Contents;
/// <summary>
/// Shortcut for Capabilities PourIn flag to avoid binary operators.
/// </summary>
public bool CanPourIn => (Capabilities & SolutionCaps.PourIn) != 0;
/// <summary>
/// Shortcut for Capabilities PourOut flag to avoid binary operators.
/// </summary>
public bool CanPourOut => (Capabilities & SolutionCaps.PourOut) != 0;
/// <summary>
/// Shortcut for Capabilities Injectable flag
/// </summary>
public bool Injectable => (Capabilities & SolutionCaps.Injectable) != 0;
/// <summary>
/// Shortcut for Capabilities Injector flag
/// </summary>
public bool Injector => (Capabilities & SolutionCaps.Injector) != 0;
/// <inheritdoc />
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _maxVolume, "maxVol", 0);
serializer.DataField(ref _containedSolution, "contents", _containedSolution);
serializer.DataField(ref _capabilities, "caps", SolutionCaps.None);
serializer.DataField(ref _fillInitState, "fillingState", "");
serializer.DataField(ref _fillInitSteps, "fillingSteps", 7);
}
public override void Initialize()
{
base.Initialize();
_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
_chemistrySystem = _entitySystemManager.GetEntitySystem<ChemistrySystem>();
_reactions = _prototypeManager.EnumeratePrototypes<ReactionPrototype>();
}
protected override void Startup()
{
base.Startup();
Init();
RecalculateColor();
if (!string.IsNullOrEmpty(_fillInitState))
{
_spriteComponent = Owner.GetComponent<SpriteComponent>();
_fillPath = new ResourcePath(_fillPathString);
_fillSprite = new SpriteSpecifier.Rsi(_fillPath, _fillInitState + (_fillInitSteps - 1));
_spriteComponent.AddLayerWithSprite(_fillSprite);
UpdateFillIcon();
}
}
public void Init()
public void RemoveAllSolution()
{
_reactions = _prototypeManager.EnumeratePrototypes<ReactionPrototype>();
_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
_containedSolution.RemoveAllSolution();
OnSolutionChanged(false);
}
public bool TryRemoveReagent(string reagentId, int quantity)
{
if (!ContainsReagent(reagentId, out var currentQuantity)) return false;
_containedSolution.RemoveReagent(reagentId, quantity);
OnSolutionChanged(false);
return true;
}
/// <summary>
/// Initializes the SolutionComponent if it doesn't have an owner
/// Attempt to remove the specified quantity from this solution
/// </summary>
public void InitializeFromPrototype()
/// <param name="quantity">Quantity of this solution to remove</param>
/// <returns>Whether or not the solution was successfully removed</returns>
public bool TryRemoveSolution(int quantity)
{
// Because Initialize needs an Owner, Startup isn't called, etc.
IoCManager.InjectDependencies(this);
_reactions = _prototypeManager.EnumeratePrototypes<ReactionPrototype>();
if (CurrentVolume == 0)
return false;
_containedSolution.RemoveSolution(quantity);
OnSolutionChanged(false);
return true;
}
public Solution SplitSolution(int quantity)
{
var solutionSplit = _containedSolution.SplitSolution(quantity);
OnSolutionChanged(false);
return solutionSplit;
}
protected void RecalculateColor()
{
if (_containedSolution.TotalVolume == 0)
{
SubstanceColor = Color.Transparent;
return;
}
Color mixColor = default;
float runningTotalQuantity = 0;
foreach (var reagent in _containedSolution)
{
runningTotalQuantity += reagent.Quantity;
if(!_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto))
continue;
if (mixColor == default)
mixColor = proto.SubstanceColor;
mixColor = Color.InterpolateBetween(mixColor, proto.SubstanceColor,
(1 / runningTotalQuantity) * reagent.Quantity);
}
SubstanceColor = mixColor;
}
/// <summary>
@@ -118,6 +281,10 @@ namespace Content.Server.GameObjects.Components.Chemistry
void IExamine.Examine(FormattedMessage message)
{
message.AddText(_loc.GetString("Contains:\n"));
if (ReagentList.Count == 0)
{
message.AddText("Nothing.\n");
}
foreach (var reagent in ReagentList)
{
if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto))
@@ -239,7 +406,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
}
if(!skipReactionCheck)
CheckForReaction();
OnSolutionChanged();
OnSolutionChanged(skipColor);
return true;
}
@@ -254,7 +421,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
}
if(!skipReactionCheck)
CheckForReaction();
OnSolutionChanged();
OnSolutionChanged(skipColor);
return true;
}
@@ -322,5 +489,63 @@ namespace Content.Server.GameObjects.Components.Chemistry
//Play reaction sound client-side
_audioSystem.Play("/Audio/effects/chemistry/bubbles.ogg", Owner.Transform.GridPosition);
}
/// <summary>
/// Check if the solution contains the specified reagent.
/// </summary>
/// <param name="reagentId">The reagent to check for.</param>
/// <param name="quantity">Output the quantity of the reagent if it is contained, 0 if it isn't.</param>
/// <returns>Return true if the solution contains the reagent.</returns>
public bool ContainsReagent(string reagentId, out int quantity)
{
foreach (var reagent in _containedSolution.Contents)
{
if (reagent.ReagentId == reagentId)
{
quantity = reagent.Quantity;
return true;
}
}
quantity = 0;
return false;
}
public string GetMajorReagentId()
{
if (_containedSolution.Contents.Count == 0)
{
return "";
}
var majorReagent = _containedSolution.Contents.OrderByDescending(reagent => reagent.Quantity).First();;
return majorReagent.ReagentId;
}
protected void UpdateFillIcon()
{
if (string.IsNullOrEmpty(_fillInitState)) return;
var percentage = (double)CurrentVolume / MaxVolume;
var level = ContentHelpers.RoundToLevels(percentage * 100, 100, _fillInitSteps);
//Transformed glass uses special fancy sprites so we don't bother
if (level == 0 || Owner.TryGetComponent<TransformableContainerComponent>(out var transformableContainerComponent)
&& transformableContainerComponent.Transformed)
{
_spriteComponent.LayerSetColor(1, Color.Transparent);
return;
}
_fillSprite = new SpriteSpecifier.Rsi(_fillPath, _fillInitState+level);
_spriteComponent.LayerSetSprite(1, _fillSprite);
_spriteComponent.LayerSetColor(1,SubstanceColor);
}
protected virtual void OnSolutionChanged(bool skipColor)
{
if (!skipColor)
RecalculateColor();
UpdateFillIcon();
_chemistrySystem.HandleSolutionChange(Owner);
}
}
}