From 7d410d6094e619ecb93a9d01f6b3172c0bd5ccaf Mon Sep 17 00:00:00 2001 From: Ed <96445749+TheShuEd@users.noreply.github.com> Date: Fri, 6 Dec 2024 13:15:23 +0300 Subject: [PATCH] Fix debris chunks loot spawning (#33747) Update DungeonJob.PostGenBiome.cs --- Content.Server/Procedural/DungeonJob/DungeonJob.PostGenBiome.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/Procedural/DungeonJob/DungeonJob.PostGenBiome.cs b/Content.Server/Procedural/DungeonJob/DungeonJob.PostGenBiome.cs index fdadcb7849..9e5f3bdcfc 100644 --- a/Content.Server/Procedural/DungeonJob/DungeonJob.PostGenBiome.cs +++ b/Content.Server/Procedural/DungeonJob/DungeonJob.PostGenBiome.cs @@ -52,7 +52,7 @@ public sealed partial class DungeonJob } } - if (tile is not null && biomeSystem.TryGetEntity(node, indexedBiome.Layers, tile.Value, seed, _grid, out var entityProto)) + if (biomeSystem.TryGetEntity(node, indexedBiome.Layers, tile ?? tileRef.Value.Tile, seed, _grid, out var entityProto)) { var ent = _entManager.SpawnEntity(entityProto, new EntityCoordinates(_gridUid, node + _grid.TileSizeHalfVector)); var xform = xformQuery.Get(ent);