Action charges refactor (#33993)

* Action charges refactor

- Fixes the slight godmoding of baseactioncomponent.
- Gets back 1ms of server time.

* chorg

* Remove FrameUpdate

* Fixes

* More fixes

* Combine

* Fixes

* Updates

* weh

* Last fixes

* weh

* Fix naughty

* YAML fixes

* This one too

* Merge conflicts

* This thing

* Review

* Fix this as well

* Icon fix

* weh

* Review

* Review

* seamless

* Review
This commit is contained in:
metalgearsloth
2025-04-18 13:45:48 +10:00
committed by GitHub
parent 424f153142
commit 7d2ef2bd47
30 changed files with 366 additions and 399 deletions

View File

@@ -0,0 +1,19 @@
using Content.Shared.Charges.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Charges.Components;
/// <summary>
/// Something with limited charges that can be recharged automatically.
/// Requires LimitedChargesComponent to function.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedChargesSystem))]
public sealed partial class AutoRechargeComponent : Component
{
/// <summary>
/// The time it takes to regain a single charge
/// </summary>
[DataField, AutoNetworkedField]
public TimeSpan RechargeDuration = TimeSpan.FromSeconds(90);
}