Issues #17034: Changed Dead Mob DrawDepth (#17052)

* Issues #17034: Changed Mob Dead DrawDepth from FloorObjects to Items

* Issues #17034: Added new DeadMobs Layer
This commit is contained in:
ArthurMousatov
2023-07-18 07:13:59 -04:00
committed by GitHub
parent f594403fe8
commit 7d1c576556
2 changed files with 12 additions and 10 deletions

View File

@@ -40,10 +40,10 @@ public sealed class DamageStateVisualizerSystem : VisualizerSystem<DamageStateVi
// So they don't draw over mobs anymore
if (data == MobState.Dead)
{
if (sprite.DrawDepth > (int) DrawDepth.FloorObjects)
if (sprite.DrawDepth > (int) DrawDepth.DeadMobs)
{
component.OriginalDrawDepth = sprite.DrawDepth;
sprite.DrawDepth = (int) DrawDepth.FloorObjects;
sprite.DrawDepth = (int) DrawDepth.DeadMobs;
}
}
else if (component.OriginalDrawDepth != null)

View File

@@ -9,32 +9,34 @@ namespace Content.Shared.DrawDepth
/// <summary>
/// This is for sub-floors, the floors you see after prying off a tile.
/// </summary>
LowFloors = DrawDepthTag.Default - 10,
LowFloors = DrawDepthTag.Default - 11,
// various entity types that require different
// draw depths, as to avoid hiding
#region SubfloorEntities
ThickPipe = DrawDepthTag.Default - 9,
ThickWire = DrawDepthTag.Default - 8,
ThinPipe = DrawDepthTag.Default - 7,
ThinWire = DrawDepthTag.Default - 6,
ThickPipe = DrawDepthTag.Default - 10,
ThickWire = DrawDepthTag.Default - 9,
ThinPipe = DrawDepthTag.Default - 8,
ThinWire = DrawDepthTag.Default - 7,
#endregion
/// <summary>
/// Things that are beneath regular floors.
/// </summary>
BelowFloor = DrawDepthTag.Default - 6,
BelowFloor = DrawDepthTag.Default - 7,
/// <summary>
/// Used for entities like carpets.
/// </summary>
FloorTiles = DrawDepthTag.Default - 5,
FloorTiles = DrawDepthTag.Default - 6,
/// <summary>
/// Things that are actually right on the floor, like puddles. This does not mean objects like
/// tables, even though they are technically "on the floor".
/// </summary>
FloorObjects = DrawDepthTag.Default - 4,
FloorObjects = DrawDepthTag.Default - 5,
DeadMobs = DrawDepthTag.Default - 4,
/// <summary>
/// Allows small mobs like mice and drones to render under tables and chairs but above puddles and vents